The programmer who is assigned, is Ondrej Spanel (who founded Bohemia with his Brother, Marek, over 15 years ago). He's the author and architect of the engine, responsible for all the awesome multiplayer patches from A2, and he's the one who rewrote the engine to provide a server/client architecture for DayZ, and just finished rewriting the damage simulation so that it only occurs on the server. Hence he's moved onto network bubble.
The actual work on the bubble won't begin for another week, as we're moving offices as we don't have enough room for new staff. Hilariously, we're growing so fast we already know our new location won't be big enough, so we have to soon move again!
The work is waiting on me to complete the sample architecture for him to work in, as the current DayZ environment takes to long in debug. Once that's done, Ondrej begins his work and he believes it is a relatively trivial task. But with these complex matters, many things can go wrong and often do.