- Detected CPU: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz [GenuineIntel], F6/M7/S10, 2999.00 mhz, 35-clk 'rdtsc'
- CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1
- CPU cores/threads: 2/2
Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\spawns.db0.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\textures.db6.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la21_generators_2.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\fix_water_radeon.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb1.
Processing archive mods\mod_closed_crosshairs.xdb0.
Processing archive mods\mod_flashlight.xdb0.
Processing archive mods\mod_knife_pack.xdb0.
Processing archive mods\mod_old_sidor.xdb0.
FS: 51938 files cached, 6220Kb memory used.
Init FileSystem 0.813517 sec
Lost Alpha 'xrCore' build 7246, Dec 8 2018
EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
- [win32]: free[4050384 K], reserved[49808 K], committed[94048 K]
- [ D3D ]: textures[0 K]
- [x-ray]: crt heap[15127 K], process heap[15127 K], game lua[0 K], render[0 K]
- [x-ray]: economy: strings[8468 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Lautsprecher (High Definition Audio-Gerät), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_default.ltx"...
[gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
- SOUND: EAX extension: present
- SOUND: EAX deferred: present
- sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
- GPU [vendor:1002]-[device:9440]: ATI Radeon HD 4800 Series
- GPU driver type: hardware
- CREATE: DeviceREF: 3
- Texture memory: 1013 M
- Direct3D feature level used: 10.1
- GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- GPU vertex cache: unrecognized, 24
- NVAPI is missing.
- Starting rendering as 2-GPU.
- DVB created: 4096K
- DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1571
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting
- Reading Textures:MINI LTX: Count of .ltx files in Textures: = 72
- HWDST/PCF supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
"f:\gamez - installationen\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(bullet_quicksave_9/single/alife/load)
- phase time: 69 ms
- phase cmem: 138278 K
$ Frame [3]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [3]; : level_weathers:initing level_weathers
$ Frame [3]; : surge_manager:surge_manager inited
$ Frame [3]; : garbage_cleaner:init
- Log file has been saved successfully!
- phase time: 417 ms
- phase cmem: 144454 K
- phase time: 4 ms
- phase cmem: 144454 K
- Loading spawn registry...
- 26541 spawn points are successfully loaded
- Loading objects...
- 39018 objects are successfully loaded
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [5]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [5]; : load_storehouse: size=[16]/[4678]bytes : Build=[7235]
$ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [5]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21211.137]kB
$ Frame [5]; : GameTime=[15:36:39] Map(24)=[la05_bar_rostok], knowMaps=[9]
- Log file has been saved successfully!
- Game bullet_quicksave_9 is successfully loaded from file 'appdata\savedgames\bullet_quicksave_9.sav' (5.867s)
- phase time: 5866 ms
- phase cmem: 217195 K
- phase time: 24 ms
- phase cmem: 217388 K
- client : connection accepted - <>
- phase time: 10 ms
- phase cmem: 217437 K
- phase time: 14 ms
- phase cmem: 220654 K
- phase time: 160 ms
- phase cmem: 277688 K
- phase time: 2791 ms
- phase cmem: 376972 K
- [Loading VB] 65531 verts, 2047 Kb
- [Loading VB] 65530 verts, 2047 Kb
- [Loading VB] 65518 verts, 2047 Kb
- [Loading VB] 65463 verts, 2045 Kb
- [Loading VB] 65469 verts, 2045 Kb
- [Loading VB] 12297 verts, 384 Kb
- [Loading VB] 65532 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65532 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65530 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65530 verts, 2047 Kb
- [Loading VB] 65526 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65530 verts, 2047 Kb
- [Loading VB] 65525 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65532 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 5117 verts, 159 Kb
- [Loading VB] 65450 verts, 2045 Kb
- [Loading VB] 3408 verts, 106 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 650724 indices, 1270 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65533 verts, 767 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65533 verts, 767 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 37688 verts, 441 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 254442 indices, 496 Kb
- phase time: 240 ms
- phase cmem: 384960 K
- phase time: 52 ms
- phase cmem: 391085 K
- [DETAILS] VertexConsts(256), Batch(61)
- [DETAILS] 52643 v(20), 33306 p
- [DETAILS] Batch(61), VB(1028K), IB(195K)
- phase time: 280 ms
- phase cmem: 401385 K
- Loading HOM: gamedata\levels\la05_bar_rostok\level.hom
- phase time: 114 ms
- phase cmem: 406497 K
- phase time: 99 ms
- phase cmem: 406965 K
- Game configuring : Started
- Game configuring : Finished
- phase time: 69 ms
- phase cmem: 454197 K
Texture.size = 2058, i = 21, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Spawning thread# 10
*Spawning thread# 11
*Spawning thread# 12
*Spawning thread# 13
*Spawning thread# 14
*Spawning thread# 15
*Spawning thread# 16
*Spawning thread# 17
*Spawning thread# 18
*Spawning thread# 19
*Spawning thread# 20
*Spawning thread# 21
Spawning threads: Done! readythreadscount = 0
- t-report - base: 2034, 2342 K
- t-report - lmap: 24, 0 K
- phase time: 13 ms
- phase cmem: 456018 K
*Thread# 1 is for textures from 0 to 100
*Thread# 2 is for textures from 100 to 200
*Thread# 3 is for textures from 200 to 300
*Thread# 4 is for textures from 300 to 400
*Thread# 5 is for textures from 400 to 500
*Thread# 6 is for textures from 500 to 600
*Thread# 7 is for textures from 600 to 700
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Thread# 15 is for textures from 1400 to 1500
*Thread# 16 is for textures from 1500 to 1600
*Thread# 17 is for textures from 1600 to 1700
*Thread# 18 is for textures from 1700 to 1800
*Thread# 19 is for textures from 1800 to 1900
*Thread# 20 is for textures from 1900 to 2000
*Thread# 21 is for textures from 2000 to 2100
- phase time: 9384 ms
- phase cmem: 374380 K
- phase time: 14 ms
- phase cmem: 374380 K
- [win32]: free[2918924 K], reserved[119600 K], committed[1155716 K]
- [ D3D ]: textures[256668 K]
- [x-ray]: crt heap[374390 K], process heap[374391 K], game lua[49630 K], render[187 K]
- [x-ray]: economy: strings[36190 K], smem[2192 K]
*Thread# 10 : Done!
*Thread# 11 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 7 : Done!
*Thread# 12 : Done!
*Thread# 8 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 9 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 6 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 5 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 20 : Done!
*Thread# 21 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 1 : Done!
*Thread# 13 : Done!
*Thread# 14 : Done!
*Thread# 15 : Done!
*Thread# 17 : Done!
*Thread# 3 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 18 : Done!
* Log file has been saved successfully!
$ Frame [30]; : level_weathers
resets level_weathers
$ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = true : 15:39:10
*Thread# 2 : Done!
* Log file has been saved successfully!
$ Frame [30]; : garbage_cleaner:Cleaning garbage based on 4 ids.
*Thread# 19 : Done!
*Thread# 16 : Done!
*Thread# 4 : Done!
*MT Texture Loading Finished
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
- MEMORY USAGE: 536659 K
- End of synchronization A[1] R[1]
*** Game Loading Time: 111413 ms
- [win32]: free[1594080 K], reserved[110368 K], committed[2489792 K]
- [ D3D ]: textures[1591202 K]
- [x-ray]: crt heap[517184 K], process heap[517184 K], game lua[64389 K], render[4876 K]
- [x-ray]: economy: strings[80973 K], smem[285794 K]
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[858451 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [appdata\user.ltx] saved successfully
Destroying Direct3D...
- RM_Dump: textures : 1
- : 1: ui\ui_common
- RM_Dump: rtargets : 0
- RM_Dump: vs : 1
- : 1: stub_notransform_t
- RM_Dump: ps : 1
- : 1: stub_default
- RM_Dump: dcl : 0
- RM_Dump: states : 1
- RM_Dump: tex_list : 1
- RM_Dump: matrices : 0
- RM_Dump: lst_constants: 0
- RM_Dump: v_passes : 1
- RM_Dump: v_elements: 1
- RM_Dump: v_shaders : 1
refCount
BaseZB 1
refCount
BaseRT 1
refCount:m_pSwapChain 1
DeviceREF: 6
refCount:m_pAdapter 4