Direct3D 12 Version 1607[edit]
With the Windows 10 anniversary update (version 1607), released on August 2, 2016, the Direct3D 12 runtime has been updated to support constructs for explicit multithreading and inter-process communication, allowing developers to take advantage of modern massively parallel GPUs.
[120] Other features include updated root signatures version 1.1, as well as support for
HDR10 format and
variable refresh rates.
Direct3D 12 Version 1703[edit]
With the Windows 10 Creators Update (Version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and
DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (Version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.
[121]
Direct3D 12 Version 1709[edit]
With the Windows 10 Fall Creators Update (Version 1709), released on October 17, 2017, Improved debugging.
[121]
Direct3D 12 Version 1803[edit]
With the Windows 10 Spring Creators Update (version 1803), released in May 2018. It has added debugging and support for 4K (2160p), 8K (4320p), frame rates as high as 120 frames/second, and monitor refresh rates as high as 144 Hz.
Direct3D 12 Version 1809[edit]
Windows 10 October 2018 Update brings support for Direct3D 12 Raytracing so GPUs can benefit from its API.
https://en.wikipedia.org/wiki/Direct3D#Direct3D_12_Version_1809