Benchmark Reviews has tested memory consumption using the following computer system:
Intel X58-Express Test System
Motherboard: ASUS P6X58D-E (Intel X58/ICH10R/Marvell SE9128)
Processor: Intel Core i7-930 Nehalem 2.80 GHz Quad Core
System Memory: Kingston HyperX DDR3 KHX2000C8D3T1K3 (3x 2GB @ 1333 CL6-6-6-18)
Video Card: NVIDIA GeForce GTX 590 (772 MHz GPU/1544 MHz Shader/1002 MHz vRAM - Forceware 285.38 Beta)
Monitor: 26-Inch Widescreen LCD (up to 1920x1200@60Hz)
Operating System: Microsoft Windows 7 Ultimate SP1 64-bit
Battlefield 3 Beta was configured with 'Ultra' video settings. Based on the high-end gaming system above, here are the processor and memory usage statistics we recorded:
Battlefield 3:
Memory = 1070-1680 MB
CPU Usage = 40-50% (38 Threads Avg)
CPU Cores = 8 Available/8 Used
Origin:
Memory = 69-74 MB
CPU Usage = 0-1% (37 Threads Avg)
CPU Cores = 8 Available/1 Used
Battlelog (Internet Explorer 9):
Memory = 81-84 MB
Battlelog (FireFox 7.01):
Memory = 115-145 MB
Battlelog (Chrome 14.0):
Memory = 55-65 + 26-29 MB (81-94 MB)
EDITOR'S NOTE: For this article Benchmark Reviews did not go into detail regarding graphics performance, simply because the beta version of BF3 does not apply some video settings that will be activated in the final retail version. We've noticed that the difference between 'Low' and 'Ultra' video quality settings in BF3 beta with our GeForce GTX 590 were very small, leading us to suspect that anti-aliasing and other settings are not being applied once adjusted. The frame rates taken at several static spawn points were:
Low = 66-70
Med = 62-64
High = 58-59
Ultra = 58
Benchmark Reviews will test and publish GPU-based video graphics quality performance results when the retail version of Battlefield 3 becomes available, and all video graphics quality settings are activated. From our initial observations however, it appears that graphics card requirements are substantially more demanding then what is needed for Battlefield: Bad Company 2, so be prepared to upgrade.