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• 3D resources virtualized to a 40-bit addressing space, for support of large numbers of render targets and
textures
• Support for up to 16k x 16k textures, including 128-bit/pixel textures
• Software-upgradeable, programmable arbitration logic maximizing memory efficiency
• Fully associative texture, color, and Z cache design
• Hierarchical Z and stencil buffers with early Z Test
• Lossless Z-buffer compression for both Z and stencil
• Fast Z-buffer clear
• Fast color-buffer clear
• Z cache optimized for real-time shadow rendering
• Z and color compression resources virtualized to a 32-bit addressing space, for simultaneous support of
multiple render targets and textures