Taxxor schrieb:Auch das „Raytracing Hoch“ für die 4080 in 4K dürfte kein Pathtracing sein.
Doch ist es. Was Nvidia wirklich genau als Pathtracing definiert, keine Ahnung. Denn das was Pathtracing in Spielen bietet ist ja bei weitem noch nicht das was wir bei richtiger CGI sehen. Also keine Ahnung, wie viele Abkürzungen da gemacht werden, damit sowas realtime möglich ist. Laut Nvidia ist es aber definitiv Pathtracing.
https://www.nvidia.com/en-us/geforce/news/black-myth-wukong-geforce-rtx-40-series-bundle/
Full ray tracing is a demanding but highly accurate way to render light and its effect on a scene. Also known as Path Tracing, this advanced ray tracing technique is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, full ray tracing in real-time video games was impossible.
In Black Myth: Wukong full ray tracing increases the fidelity and quality of lighting, reflections and shadows. Reflections on water reflect all surrounding detail. Water caustics add further realism, accurately rendering the refraction and reflection of light. Fully ray-traced Global Illumination ensures lighting indoors and outdoors is pixel perfect, darkening areas where light is occluded or doesn’t reach, and realistically illuminating the world by bouncing light. And in concert with the lighting system, contact hardening and softening fully ray traced shadows are cast everywhere, rendering the smallest of shadows from leaves and pebbles, and those from geometry-rich buildings, the main character, and the gigantic bosses that must be overcome.
In der Fußnote steht auch "Graphics & Raytracing preset Very High"
Zuletzt bearbeitet: