During the demo, certain effects did stand out as if they were exaggerated to showcase Nvidia’s RTX technology, though. Windows in the Rotterdam map were perfectly reflective and paint on the cars was mirror-finished.
DICE’s Holmquist assured us that ray tracing doesn’t change anything about the way art assets are handled in Battlefield V. "What I think that we will do is take a pass on the levels and see if there is something that sticks out," he said. "Because the materials are not tweaked for ray tracing, but sometimes they may show off something that’s too strong or something that was not directly intended. But otherwise we won’t change the levels—they’ll be as they are. And then we might need to change some parameters in the ray tracing engine itself to maybe tone something down a little bit."
Indeed, in one specific scene, DICE dialed back the reflectivity of walls in a room to help improve performance after it was observed that ray tracing hit the frame rate too hard.