Diablo III [Sammelthread Teil 7]

Ja Standard links und rechts halt :D
 
In Amerika ist der Patch 2.4.3 online!

Europa leider noch nicht.
 
Patch ist für EU jetzt auch live

Patchnotes

Für alle die morgen nicht am Webfilter des Arbeitgebers vorbeikommen nochmal unformatiert :D

Diablo III PATCH 2.4.3 - v2.4.3.42336

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Table of Contents:

General
Classes
Items
Seasons
Adventure Mode
Monsters
Bosses
Achievements
Quality of Life

GENERAL

New Feature: 20th Anniversary Event
A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
This event is only available in January

Please note that future anniversary events will feature a pre-cursor event available from January 1-3.
Hardware Support
Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
Players will need to update their firmware for supported devices to use this feature
Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
With this, players should see improvements to system performance and faster loading times
This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
The 32-bit client is still available as an option through the Battle.net Launcher
Added a screen space ambient occlusion (SSAO) pixel shader option
Added a large cursor option
Improved support for 60Hz+ monitors
Bug Fixes
Resolved an issue that could cause crashes in some instances

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CLASSES

Barbarian
Overpower
Now has 3 charges
Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes

Bug Fixes
Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second

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ITEMS

Legendary Items
Red Soulstone Shard
New Legendary Gem
Periodically struggle for control, unleashing a ring of Fire that inflicts 12,500% weapon damage to enemies it passes through
With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds (Requires Rank 25)
Class Specific Items

New items have been added to the game
Crusader
Armor of Akkhan
Talisman of Akkhan (Amulet)
Has been added as a 7th piece to Armor of Akkhan
The set’s current bonuses and powers remain the same
This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
Some existing class-specific Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
Barbarian
Saffron Wrap
The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
Crusader
Faithful Memory
Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times
Demon Hunter
Hellcat Waistguard
Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
This bonus is increased to 800% on the final bounce
The following skills are affected by this power:
Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
Rain of Vengeance – Anathema
Strafe – Demolition
Rapid Fire – Bombardment
Monk
Rabid Strike
Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
Witch Doctor
The Barber
Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
When you stop casting, it explodes dealing the accumulated damage to all enemies within 15 yards
Wizard
Manald Heal
Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning
The functionality of some items has changed
Crusader
Defender of Westmarch
Can no longer summon a wolf more than once per second
Damage done by the wolf is increased for each block made during the interim
Witch Doctor
Jeram's Bracers
The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
The following class set powers have received changes
Barbarian
Wrath of the Wastes
(6) Set Bonus
Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%
The damage of your Dust Devils is increased by 180%
Please note that these changes will not be reflected in the item’s tooltip
Crusader
Roland's Legacy
(4) Set Bonus
Increase the damage of Shield Bash and Sweep Attack by 1250%
(6) Set Bonus
Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times.
Demon Hunter
Embodiment of the Marauder
(6) Set Bonus
Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% increased damage for every active Sentry
Monk
Inna’s Mantra
(6) Set Bonus
Gain the five runed Mystic Allies at all times and your damage is increased by 100% for each Mystic Ally you have out
Witch Doctor
Spirit of Arachyr
(6) Set Bonus
The damage of your creature skills is increased by 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
Wizard
Delsere’s Magnum Opus
(6) Set Bonus
Enemies affected by your Slow Time take 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
Bug Fixes

Hellfire Amulet
Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
Illusory Boots
Will now properly allow Crusaders using Steed Charge to pass through walls
Pinto's Pride
Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
Flail of the Ascended
Now takes into account +Shield Bash affix bonuses in its damage
Damage stacks will now persist when changing gear and picking up items
Faithful Memory
Fixed an issue where Faithful Memory was not properly buffing damage from certain Blessed Hammer runes
Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart

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SEASONS
Season Journey
The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
Starting with Season 9, players will be able to complete the Sanctuary’s Most Wanted objective in the Season Journey across multiple games

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ADVENTURE MODE

Bounties
The number of enemy kills required to complete the following Bounties has been reduced
Kill Aloysius
Kill Axegrave
Kill Bholen
Kill Captain Donn Adams
Kill The Crusher
Rifts
The Cesspools map has been adjusted
Enemy density and overall map size have been reduced
This area can now appear as the starting dungeon in Rifts and Greater Rifts
Greater Rifts

We have made a number of changes to improve the play experience of Greater Rifts
The Greater Rift progress bar now displays the percentage completion at the end of the bar when it is nearly filled
Monsters should now be more evenly distributed on each floor in Greater Rifts
Along with this, the experience and Greater Rift progression awarded for defeating many smaller monsters has been increased
The size of each floor in a Greater Rift is now more consistent
On average, a rift should take between two and four floors to clear
There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
There is now a guaranteed area at the entrance of each floor with no monsters
This area is just large enough for ranged characters to maneuver
Several additional monster types can now appear as Champions and Elites
Greater Rifts now spawn Hellhide Tremors, Disentombed Hulks, Sand Dwellers, and Colossol Golgors with other monsters in somewhat larger groups
Greater Rifts now spawn somewhat fewer Sand Wasps and Fallen Grunts on floors where they appear
The stacking effect of the following is now cleared upon entering a Greater Rift
The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
The skills Arcane Dynamo and Mythic Rhythm
The gold reward and empower cost for Greater Rift 25 and above have been increased
The ratio between gold reward and empower cost remains about the same
Players will now get an extra chance to upgrade their Legendary Gems if they do not die in a Greater Rift
Greed’s Realm
The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
With this, players may now open multiple portals to the realm in a single game
Zones
The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress
Bug Fixes
Fixed an issue preventing the scene for Bounty: Research Problems from spawning
Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

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MONSTERS

Enemies
Quality of life improvements have been made to enemies
Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
The Succubus' Bloodstar attack has had its damage reduced by 15% and the projectile's travel distance has been reduced
The damage from Khazra spears has been reduced by 15%
The damage from Ice Porcupine icicles has been reduced by 15%
Enemy Affixes

Shielding
Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
Reflects Damage
Now fires a projectile instead of instantly dealing damage to the player
The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
Electrified
Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
With this, the damage caused by this affix has been reduced by about 35%
Juggernaut
New enemy affix
Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
Along with this change, enemies with this affix take 30% more damage from all sources
Only a rare Elite enemy can be a Juggernaut
Bug Fixes
Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

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BOSSES
Belial
Now transitions more swiftly between his normal and larger version boss phases

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ACHIEVEMENTS
Bug Fixes
Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

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QUALITY OF LIFE

Dyes
Can now be accessed through a new tab at the Mystic
This includes Collector’s Edition dyes
With this change, dyes will no longer be sold by vendors
Bug Fixes
Fixed display and text issues with some skills and items
Fixed an issue causing keybind issues when the UI was hidden
Fixed a bug which caused Followers to sometimes become idle in combat
Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal
 
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Jo was für ein Scheiss dieser Corsair Cue Support. Man kann den nicht abschalten oder irgendwas einstellen man wird gezwungen entweder die dann ROTE Tastatur zu erdulden oder die Software ganz auszuschalten. GZ Blizzard !!! Diese Firma überzeugt immer wieder mit Meisterleistungen irgendwas rudimentär zu implementieren und dann geht der Mist auch noch so Live.

Waste Set Veränderungen sind ja auch total super !!! :) Barber auch "richtig" gut nun das ist ja ein wirklicher Anti-Patch.
 
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Was laut einem Reddit-User ebenfalls geändert wurde, jedoch nicht in den Patchnotes aufgeführt ist, ist der Punkt, dass Pets nun als legendaries dargestellt werden. Finde ich super, denn als weißer Schriftzug ginge so ein Drop bei mir ggf. unter.
 
Waste Set ist nun wirklich gebufft, da die Dust Devils bestehen bleiben und der Prozentwert verdoppelt wurde (sowie der Dust Devil Schaden an sich erhöht wurde).
Ursprünglich sollten die Dust Devils weg, dafür alle Runen gebufft werden, was sich im Nachhinein aber als Nerf entpuppte.
 
Glaube nicht das es wirklich gebufft ist zumindest nicht laut den Leuten die sich damit beschäftigt haben. Persönlich habe ich das nicht ausprobiert oder nachgerechnet. Der Schaden der Wirbel wurde doch nicht erhöht. Der wurde "deutlich" gesenkt und der Schaden den WW nun macht wurde erhöht.

Unsinn warum die da überhaupt solche Veränderungen vornehmen ??? Besser wäre es gewesen einfach zu buffen damit das Set eben auch brauchbar ist. Aber lieber Schrauben sie da 3 mal hin und her und am Ende kommt wieder Status quo raus.
 
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Der Stand aufm PTR war, dass alle Runen gebufft wurden und der Schaden auf 800% geschraubt wurde. Dafür keine Dust Devils mehr. Das war ein getarnter Nerf, da die Dust Devils den Hauptschaden gemacht haben. Um das zu "kompensieren", haben sie Dust Devils an sich um 180% gebufft (also wenn du die Rune wählen würdest).
Nun gibt's doch Dust Devils UND die 800% UND die 180% für Dust Devils an sich.

Oder bin ich grad komplett aufm falschen Dampfer?? Was war denn vorher aktuell? Vl. werf ich ja was durcheinander.
 
Vorher waren es aber 2400 % ? Waffenschaden den die Wirbel verursacht haben das fällt ja nun komplett weg. Die haben die Dust Devils zwar gebufft wie du gesagt hast und auch den Skillschaden, aber eben nicht stark genug. Finde den Thread jetzt nicht muss ich mal zu Hause suchen.
Glaube 300 % DD Schaden war der Wunsch um auch einen "Buff" Insgesamt zu erzielen. Aber mangels Zeit die Entwicklung wurde ja praktisch vor Weihnachten schon abgeschlossen ist da natürlich nichts mehr passiert.
 
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Ah die 2400 oder wieviel es auch immer war habe ich vergessen. Dachte das war genau so wie jetzt, nur eben 400% statt 800% und ohne die 180%. Den Thread den du meinst kenne ich auch, wo der 4k Spieler gemeint hat dass er jetzt kaum noch 90 schafft, vorher war mehr drin.
 
was für klassen kann man jetzt empfehlen wenn man viel solo unterwegs ist oder wenn gruppe?
solo: sorc?
gruppe support irgendwas?
 
64Bit Client ruckelt wie die Sau, wenn man in zu vielen Chats drin ist.. wow.
Super optimiert, wenn ich jetzt aus allen Chats aussteigen muss, damit es halbwegs flüssig läuft...

PS:
Vorher war Wastes nur 1200% Schaden für die DustDevils.. jetzt ist es 800% Damage aus den Skill Wirbelwind.
Das ist definitiv stärker als vorher.. man muss es halt anders spielen. Einige raffen das scheinbar nicht.
 
Ich kann beim WW Barb keinen Buff erkennen. Der macht genauso wenig Schaden wie in der Vergangenheit. Chargebarb ist denke immer noch deutlich besser. so 10 GRiftstufen bei gleicher Zeit.

in ner 4er Gruppe Kopfgelder auf T13 wirbelt man ganz schön lange um bestimmte Gegner wenn man sie töten muss. wieso kann man die Prozente nicht mal adequat anpassen damit man vergleichbar mit anderen Sets ist?
 
Early season bzw im low para bereich gehts solo ziemlich fix mit wd, sorc oder crusader. Einmal gegeart fuer schnelle rifts kommen dann dh und monk dazu. Firebird dd geht zudem auch in gruppen und supp sorcs sind ebenfalls gern gesehen. Denke das beantwortet deine frage. Fuer feierabend zocker empfehle ich eh das zu spielen was spass macht. T13 in unter 3 minuten geht mittlerweile eh mit allen klassen mit zig builds. Der zeitvorsprung von 1 bis 70 mit manchen klassen egalisiert sich eh mit dem dropglueck auf dem weg von t6 nach t11. Ueber t11 ist sowieso fuer 99% aller spieler inneffektiv
 
solo kann man ansich alles spielen.

dh hat glaube 3-4sets für 80+
baba auch 2-3 (reakors, ik, wirbel)
crus min 2-3 (lon, dornen, hammer)
sorc 2 für 80++ und 1-2 für 70-(firebird, tal/vrys mit neuen ring, 70er mit tal/vrys usw)
monk 2-3 80+
wd 3-4 für 80+(2xfirebats, garg, ernte, lon was auch immer)

also kann man jede klasse mit fast jeden set spielen wenn man es will die stufen sind für die "normalo" para spieler gedacht mit 1000+ sind dann auch 10-20stufen mehr drinne je nach klassen und set

was man dann spielen will kann jeder selber entscheiden denke wd und sorc haben wohl mit die beste option auch mit non ancient low para richtung 80+ zu kommen.
 
Mr. Smith schrieb:
64Bit Client ruckelt wie die Sau, wenn man in zu vielen Chats drin ist.. wow.
Super optimiert, wenn ich jetzt aus allen Chats aussteigen muss, damit es halbwegs flüssig läuft...

PS:
Vorher war Wastes nur 1200% Schaden für die DustDevils.. jetzt ist es 800% Damage aus den Skill Wirbelwind.
Das ist definitiv stärker als vorher.. man muss es halt anders spielen. Einige raffen das scheinbar nicht.

Das stimmt so definitiv nicht es waren 2500 % Waffenschaden. Und wie ich schon geschrieben habe macht es definitiv nicht mehr Schaden insgesamt da bringt auch eine geänderte Spielweise nichts. Nun wurde der Skill und eben nur der Skill um 800 % verstärkt und der Schaden der DD Rune auch erhöht.

Dafür fällt aber eben der Waffenschaden Buff auf die DD komplett weg....

Der Vorteil ist nun das man direkt gezielt mehr Schaden machen kann, aber in High Density Maps leidet der Schaden natürlich weil die Tornados deutlich weniger Damage machen.
 
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Habe gelesen das der maro DH gebufft wurde aber in den Patch notes finde ich dazu nichts. Was stimmt denn nun?
 
@jim. wie sieht es denn mit eq im early aus? was ist da eher anspruchslos? dh braucht ja immer gut eq am start
 
Ausstattung des Marodeurs
Setbonus (6 Teile)
Der Schaden eurer Primärfertigkeiten und eurer Gefährten sowie von Elementarpfeil, Chakram, Aufspießen, Mehrfachschuss, Splitterpfeil und Rache wird für jeden aktiven Geschützturm um 1200 % erhöht.
So stehst in den Patchnotes drinnen ,von 800% auf 1200%
 
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