@Embargo_666
Danke für deinen versuch zu helfen aber es hat leider auch mit dem anderen Paket nicht funktioniert. Wie gesagt, ich mache alles wie in der anleitung aber es funktioniert nicht. Ich starte ein neues spiel vom Hauptmenü aus, er läd kurz und stürzt dann ohne meldung einfach ab.
Ich werde mal auf ein neues update warten oder die 1.407 spielen.
Ich schicke trotzdem mal das neue log hier rein. vlt hast du ja noch ne erleuchtung.
Grüße
- Detected CPU: AMD Ryzen 5 1600 Six-Core Processor [AuthenticAMD], F15/M1/S1, 3194.00 mhz, 31-clk 'rdtsc'
- CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
- CPU cores/threads: 12/12
Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\bins_update.xdb0.
Processing archive mods\ladc_z_new_extended.xdb0.
Processing archive mods\ladc_z_new_extended.xdb1.
Processing archive mods\ladc_z_new_extended.xdb2.
Processing archive mods\ladc_z_new_extended.xdb3.
Processing archive mods\ladc_z_new_extended.xdb4.
Processing archive mods\mod_german_stalker_network.xdb0.
Processing archive mods\mod_ladcx_devmod.xdb0.
Processing archive mods\mod_ladcx_german.xdb0.
Processing archive mods\mod_ladcx_vehicles.xdb0.
FS: 52210 files cached, 6207Kb memory used.
Init FileSystem 0.552597 sec
Lost Alpha 'xrCore' build 7791, Jun 6 2020
EH: 0EAF9C1B8754C58836A35DBB68C565EC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
- [win32]: free[3959248 K], reserved[125620 K], committed[109372 K]
- [ D3D ]: textures[0 K]
- [x-ray]: crt heap[22694 K], process heap[22694 K], game lua[0 K], render[0 K]
- [x-ray]: economy: strings[10374 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Lautsprecher (Realtek High Definition Audio), spec. 1.1
3. Generic Software on 4 - S22D390 (AMD High Definition Audio Device), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_high.ltx"...
! Unknown command: r1_detail_textures
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.1800,0.2800]
[gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
- SOUND: EAX extension: present
- SOUND: EAX deferred: present
- sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
- GPU [vendor:1002]-[device:67DF]: Radeon(TM) RX 580
- GPU driver type: hardware
- CREATE: DeviceREF: 3
- Texture memory: 3072 M
- Direct3D feature level used: 10.1
- GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- GPU vertex cache: unrecognized, 24
- NVAPI is missing.
- Starting rendering as 2-GPU.
- DVB created: 4096K
- DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1468
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_balka_ch_01) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_gar_pod_01) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_gate_j01a) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Detail Name setting
Material is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Material setting
Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux_mox) Parallax setting
Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Bump Name setting
Material is assigned in LTX, skipping THM (trees\trees_vetka_green_2v) Material setting
Parallax is assigned true in LTX, skipping THM (trees\trees_vetka_green_2v) Parallax setting
- Reading Textures:MINI LTX: Count of .ltx files in Textures: = 167
- HWDST/PCF supported and used
- Managed textures disabled
- r__tf_aniso 8
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
- Log file has been saved successfully!
- [win32]: free[3719908 K], reserved[149996 K], committed[324336 K]
- [ D3D ]: textures[0 K]
- [x-ray]: crt heap[136109 K], process heap[136109 K], game lua[3372 K], render[159 K]
- [x-ray]: economy: strings[9709 K], smem[0 K]
"d:\spiele\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -no_staging
- phase time: 11 ms
- phase cmem: 153638 K
$ Frame [721]; : Game_Start: Engine ver. Release(7791), Game: v2.8634_Dev.-Mod.gold(210714)(8194)
$ Frame [721]; : level_weathers:initing level_weathers
$ Frame [721]; : surge_manager:surge_manager inited
$ Frame [721]; : stalker_network:initing stalker_network
$ Frame [721]; : garbage_cleaner:init
- Log file has been saved successfully!
- phase time: 498 ms
- phase cmem: 159750 K
- phase time: 3 ms
- phase cmem: 159750 K
- Creating new game...
- Loading spawn registry...
- 27310 spawn points are successfully loaded
New game arts spawning: zone_gravi_zone_weak -> af_vyvert, total arts = 1
New game arts spawning: zone_witches_galantine_weak -> af_accumulator, total arts = 2
New game arts spawning: zone_mincer_weak -> af_blood, total arts = 3
New game arts spawning: zone_mosquito_bald_weak_noart -> af_medusa, total arts = 4
New game arts spawning: zone_mosquito_bald_weak_noart -> af_cake, total arts = 5
New game arts spawning: zone_zharka_static_weak -> af_quartz, total arts = 6
$ Frame [723]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [723]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
New game arts spawning: zone_mosquito_bald_average -> af_cristall_flower, total arts = 7
$ Frame [723]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
New game arts spawning: zone_witches_galantine_average_noart -> af_jewel, total arts = 8
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 9
New game arts spawning: zone_gravi_zone_average -> af_twine, total arts = 10
New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 11
New game arts spawning: zone_witches_galantine_average_noart -> af_jewel, total arts = 12
New game arts spawning: zone_isparenie_average_noart -> af_ameba_slug, total arts = 13
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 14
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 15
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 16
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 17
New game arts spawning: zone_mosquito_bald_average -> af_cristall_flower, total arts = 18
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 19
New game arts spawning: zone_witches_galantine_average -> af_twinkle, total arts = 20
New game arts spawning: zone_zharka_static_average_noart -> af_eye, total arts = 21
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 22
New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 23
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 24
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 25
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 26
New game arts spawning: zone_witches_galantine_strong_noart -> af_ice, total arts = 27
New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 28
New game arts spawning: zone_isparenie_strong -> af_baloon, total arts = 29
New game arts spawning: zone_isparenie_strong -> af_ameba_mica, total arts = 30
New game arts spawning: zone_mincer_very_strong_noart -> af_pupil, total arts = 31
New game arts spawning: zone_mincer_very_strong_noart -> af_gold_beads, total arts = 32
New game arts spawning: zone_gravi_zone_very_strong_noart -> af_dummy_glassbeads, total arts = 33
New game arts spawning: zone_buzz_very_strong_noart -> af_dummy_pellicle, total arts = 34
New game arts spawning: zone_mincer_very_strong_noart -> af_gold_beads, total arts = 35
New game arts spawning: zone_mincer_very_strong_noart -> af_gold_beads, total arts = 36
New game arts spawning: zone_buzz_very_strong -> af_dummy_pellicle, total arts = 37
New game arts spawning: zone_witches_galantine_very_strong_noart -> af_electra_flash, total arts = 38
New game arts spawning: zone_buzz_weak_noart -> af_rock, total arts = 39
New game arts spawning: zone_buzz_weak_noart -> af_rock, total arts = 40
$ Frame [723]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [723]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
New game arts spawning: zone_zharka_static_average_noart -> af_fireball, total arts = 41
New game arts spawning: zone_zharka_static_strong_noart -> af_fire, total arts = 42
New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 43
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 44
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 45
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 46
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 47
New game arts spawning: zone_zharka_static_strong_noart -> af_fire, total arts = 48
New game arts spawning: zone_mincer_strong_noart -> af_soul, total arts = 49
! item [weapon_rpk_upg_ap] not found!!
stack trace:
0023:62A6B41C xrGame.dll, CSpecificCharacterSupplyTemplate::load_shared(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\character_supplies.cpp, 156
0023:62804C77 xrGame.dll, CSharedClass<SSpecificCharacterSupplyTemplateData,shared_str,0>::load_shared(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\shared_data.h, 101
0023:62A6B4E6 xrGame.dll, CSpecificCharacterSupplyTemplate::Load(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\character_supplies.cpp, 151
0023:62AAD2E0 xrGame.dll, CSE_ALifeTraderAbstract::SpawnTemplate(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_trader_abstract.cpp, 87
0023:62AACF84 xrGame.dll, CSE_ALifeTraderAbstract::spawn_supplies(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_trader_abstract.cpp, 196
0023:62AAD321 xrGame.dll, CSE_ALifeTraderAbstract::SpawnTemplate(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_trader_abstract.cpp, 87
0023:62AACF84 xrGame.dll, CSE_ALifeTraderAbstract::spawn_supplies(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_trader_abstract.cpp, 196
0023:62AAD321 xrGame.dll, CSE_ALifeTraderAbstract::SpawnTemplate(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_trader_abstract.cpp, 87
0023:62AACE6A xrGame.dll, CSE_ALifeTraderAbstract::spawn_supplies(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_trader_abstract.cpp, 181
0023:62AADD34 xrGame.dll, CSE_ALifeTraderAbstract::spawn_supplies(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_trader_abstract.cpp, 73
0023:62AA8B65 xrGame.dll, CSE_ALifeHumanAbstract::spawn_supplies(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_human_abstract.cpp, 84
0023:62AAEA77 xrGame.dll, CALifeSimulatorBase::create(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_simulator_base.cpp, 244
0023:62AB48AF xrGame.dll, CALifeSurgeManager::spawn_new_spawns(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_surge_manager.cpp, 34
0023:62AB2C77 xrGame.dll, CALifeUpdateManager::new_game(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_update_manager.cpp, 250
0023:62AB3B9E xrGame.dll, CALifeUpdateManager::load(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_update_manager.cpp, 281
0023:62AA50F6 xrGame.dll, CALifeSimulator::CALifeSimulator(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_simulator.cpp, 69
0023:62C3E087 xrGame.dll, game_sv_Single::Create(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\game_sv_single.cpp, 31
0023:62C3EE1B xrGame.dll, xrServer::Connect(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\xrserver_connect.cpp, 80
0023:62B6B3F5 xrGame.dll, CLevel::net_start2(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\level_start.cpp, 152
0023:01015662 XR_3DA.exe, CRenderDevice:
n_idle(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 330
0023:0101558A XR_3DA.exe, CRenderDevice::message_loop(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 417
0023:01016270 XR_3DA.exe, CRenderDevice::Run(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 462
0023:00FE26F1 XR_3DA.exe, Startup(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 384
0023:00FE23A7 XR_3DA.exe, WinMain_impl(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 979
0023:00FE1F06 XR_3DA.exe, WinMain(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 1032
0023:00FE07CF XR_3DA.exe, __tmainCRTStartup(), f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c, 618
0023:74F000C9 KERNEL32.DLL, BaseThreadInitThunk()
0023:76FB7B1E ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:76FB7AEE ntdll.dll, RtlGetAppContainerNamedObjectPath()
[error][ 259] : Es sind keine Daten mehr verfügbar.