Trooper66
Cadet 4th Year
- Registriert
- Juni 2014
- Beiträge
- 100
Also die menüs sind jetzt auf Deutsch,aber wenn ich ein save game lade bricht es ab.
Wenn ich denn gamedata.db0 wieder einfüge kommt folgende fehler:
* Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 3999.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Initializing File System...
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\---gamedata.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc2.xdb.
FS: 57234 files cached, 9940Kb memory used.
Init FileSystem 0.927123 sec
Lost Alpha 'xrCore' build 6889, Dec 16 2017
EH: 13D983D7528DFA02B3D86CF0B5C2BB22
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[3900876 K], reserved[166472 K], committed[126892 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[23242 K], process heap[23242 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7210 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on FS2333-4 (NVIDIA High Definition Audio), spec. 1.1
3. DirectSound Software on SPDIF-Out (Sound Blaster Recon3Di), spec. 1.1
4. DirectSound Software on Lautsprecher (Sound Blaster Recon3Di), spec. 1.1
5. DirectSound Software on Lautsprecher (KAVE XTD Headset), spec. 1.1
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* Direct3D feature level used: 10.1
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
count of .thm files=1591
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
* [win32]: free[3670544 K], reserved[136420 K], committed[387276 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[141677 K], process heap[141677 K], game lua[3327 K], render[362 K]
* [x-ray]: economy: strings[6934 K], smem[0 K]
$ LA_DBG:[8710] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[8710] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[8710] ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
"g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch
* phase time: 5 ms
* phase cmem: 164041 K
$ LA_DBG:[8710] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4005.gold(221220)
$ LA_DBG:[8710] level_weathers:initing level_weathers
$ LA_DBG:[8710] surge_manager:surge_manager inited
$ LA_DBG:[8710] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 630 ms
* phase cmem: 167295 K
* phase time: 8 ms
* phase cmem: 167222 K
* Loading spawn registry...
* 25316 spawn points are successfully loaded
* Loading objects...
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 516
[error]Description : <no expression>
[error]Arguments : Can't open section 'wpn_sks'
stack trace:
0023:6615455F xrCore.dll, xrDebug::fatal()
0023:64C1BFB0 xrGame.dll, CDialogHolder:perator=()
0023:64C201A4 xrGame.dll, CDialogHolder:perator=()
0023:652942DA d3d11.dll, CreateDirect3D11SurfaceFromDXGISurface()
0023:755379CA USER32.dll, Ordinal2618()
0023:755486AE USER32.dll, InvertRect()
0023:6E7F275B dxgi.dll
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Initializing File System...
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\---gamedata.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc2.xdb.
FS: 57234 files cached, 9940Kb memory used.
Init FileSystem 0.927123 sec
Lost Alpha 'xrCore' build 6889, Dec 16 2017
EH: 13D983D7528DFA02B3D86CF0B5C2BB22
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[3900876 K], reserved[166472 K], committed[126892 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[23242 K], process heap[23242 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7210 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on FS2333-4 (NVIDIA High Definition Audio), spec. 1.1
3. DirectSound Software on SPDIF-Out (Sound Blaster Recon3Di), spec. 1.1
4. DirectSound Software on Lautsprecher (Sound Blaster Recon3Di), spec. 1.1
5. DirectSound Software on Lautsprecher (KAVE XTD Headset), spec. 1.1
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* Direct3D feature level used: 10.1
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
count of .thm files=1591
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
* [win32]: free[3670544 K], reserved[136420 K], committed[387276 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[141677 K], process heap[141677 K], game lua[3327 K], render[362 K]
* [x-ray]: economy: strings[6934 K], smem[0 K]
$ LA_DBG:[8710] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[8710] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[8710] ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
"g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch
* phase time: 5 ms
* phase cmem: 164041 K
$ LA_DBG:[8710] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4005.gold(221220)
$ LA_DBG:[8710] level_weathers:initing level_weathers
$ LA_DBG:[8710] surge_manager:surge_manager inited
$ LA_DBG:[8710] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 630 ms
* phase cmem: 167295 K
* phase time: 8 ms
* phase cmem: 167222 K
* Loading spawn registry...
* 25316 spawn points are successfully loaded
* Loading objects...
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 516
[error]Description : <no expression>
[error]Arguments : Can't open section 'wpn_sks'
stack trace:
0023:6615455F xrCore.dll, xrDebug::fatal()
0023:64C1BFB0 xrGame.dll, CDialogHolder:perator=()
0023:64C201A4 xrGame.dll, CDialogHolder:perator=()
0023:652942DA d3d11.dll, CreateDirect3D11SurfaceFromDXGISurface()
0023:755379CA USER32.dll, Ordinal2618()
0023:755486AE USER32.dll, InvertRect()
0023:6E7F275B dxgi.dll
Wenn ich denn gamedata.db0 wieder einfüge kommt folgende fehler:
Initializing File System...
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc2.xdb.
FS: 53738 files cached, 9395Kb memory used.
Init FileSystem 0.879643 sec
Lost Alpha 'xrCore' build 6889, Dec 16 2017
EH: 13D983D7528DFA02B3D86CF0B5C2BB22
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[3900932 K], reserved[166776 K], committed[126532 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[22661 K], process heap[22661 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7210 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on FS2333-4 (NVIDIA High Definition Audio), spec. 1.1
3. DirectSound Software on SPDIF-Out (Sound Blaster Recon3Di), spec. 1.1
4. DirectSound Software on Lautsprecher (Sound Blaster Recon3Di), spec. 1.1
5. DirectSound Software on Lautsprecher (KAVE XTD Headset), spec. 1.1
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* Direct3D feature level used: 10.1
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
count of .thm files=1591
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
* [win32]: free[3670392 K], reserved[137464 K], committed[386384 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[141128 K], process heap[141128 K], game lua[3327 K], render[131 K]
* [x-ray]: economy: strings[6934 K], smem[0 K]
"g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch
* phase time: 2 ms
* phase cmem: 159475 K
$ LA_DBG:[1803] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4005.gold(221220)
$ LA_DBG:[1803] level_weathers:initing level_weathers
$ LA_DBG:[1803] surge_manager:surge_manager inited
$ LA_DBG:[1803] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 175 ms
* phase cmem: 165671 K
* phase time: 4 ms
* phase cmem: 165668 K
* Creating new game...
* Loading spawn registry...
* 25316 spawn points are successfully loaded
$ LA_DBG:[1803] Game_Init: Ver=[] Build=[8718] MemUsage=[19258.807]kB
$ LA_DBG:[1803] GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 37466 objects are successfully saved
* Writing Store...
$ LA_DBG:[1803] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1803] save_storehouse: size=[3]/[34]bytes : Build=[8718]
$ LA_DBG:[1803] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\all.sav'
* phase time: 969 ms
* phase cmem: 388531 K
* phase time: 29 ms
* phase cmem: 397276 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 84 ms
* phase cmem: 404492 K
* Loading HOM: g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape\level.hom
* phase time: 14 ms
* phase cmem: 405369 K
* phase time: 145 ms
* phase cmem: 412011 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 48 ms
* phase cmem: 434839 K
Texture.size = 2103, i = 22, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Spawning thread# 10
*Thread# 1 is for textures from 0 to 100
*Thread# 2 is for textures from 100 to 200
*Spawning thread# 11
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 12
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 13
*Thread# 5 is for textures from 400 to 500
*Thread# 6 is for textures from 500 to 600
*Spawning thread# 14
*Thread# 7 is for textures from 600 to 700
*Spawning thread# 15
*Spawning thread# 16
*Spawning thread# 17
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Spawning thread# 18
*Thread# 12 is for textures from 1100 to 1200
*Spawning thread# 19
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Spawning thread# 20
*Spawning thread# 21
*Spawning thread# 22
*Thread# 15 is for textures from 1400 to 1500
*Thread# 16 is for textures from 1500 to 1600
*Thread# 17 is for textures from 1600 to 1700
Spawning threads: Done! readythreadscount = 0
*Thread# 18 is for textures from 1700 to 1800
*Thread# 19 is for textures from 1800 to 1900
*Thread# 20 is for textures from 1900 to 2000
* t-report - base: 2073, 3591 K
* t-report - lmap: 30, 0 K
*Thread# 21 is for textures from 2000 to 2100
*Thread# 22 is for textures from 2100 to 2200
* phase time: 10 ms
* phase cmem: 447952 K
*Thread# 22 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 9 : Done!
*Thread# 5 : Done!
*Thread# 12 : Done!
*Thread# 11 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 14 : Done!
*Thread# 1 : Done!
*Thread# 10 : Done!
*Thread# 8 : Done!
*Thread# 13 : Done!
*Thread# 15 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
* phase time: 26123 ms
* phase cmem: 377471 K
* phase time: 64 ms
* phase cmem: 377480 K
* [win32]: free[2109040 K], reserved[168756 K], committed[1916444 K]
* [ D3D ]: textures[860487 K]
* [x-ray]: crt heap[377480 K], process heap[377480 K], game lua[40584 K], render[177 K]
* [x-ray]: economy: strings[17073 K], smem[2322 K]
*Thread# 20 : Done!
*Thread# 7 : Done!
*Thread# 3 : Done!
*Thread# 21 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 19 : Done!
*Thread# 6 : Done!
*Thread# 17 : Done!
*Thread# 16 : Done!
* Log file has been saved successfully!
$ LA_DBG:[41766] level_weathersresets level_weathers
$ LA_DBG:[41766] level_weathers:r3 active
$ LA_DBG:[41766] level_weathers:WeatherManager:__init: is dynamic = true : 07:44:39
$ LA_DBG:[41766] level_weathers:not has sav
$ LA_DBG:[41766] level_weathers:Initing first blow time [54272.7421875]
*Thread# 2 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 18 : Done!
*Thread# 4 : Done!
*MT Texture Loading Finished
* Log file has been saved successfully!
$ LA_DBG:[41766] garbage_cleaner:Cleaning garbage based on 0 ids.
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 90
[error]Description : motion not found [knife_idle_moving]
stack trace:
0023:661A45D1 xrCore.dll, xrDebug::fail()
0023:64D96AFD xrGame.dll, CDialogHolder:perator=()
0023:64D97323 xrGame.dll, CDialogHolder:perator=()
0023:64DB00AC xrGame.dll, CDialogHolder:perator=()
0023:64D8E03F xrGame.dll, CDialogHolder:perator=()
0023:64D8E5C7 xrGame.dll, CDialogHolder:perator=()
0023:64D7B90D xrGame.dll, CDialogHolder:perator=()
0023:64D1B71A xrGame.dll, CDialogHolder:perator=()
0023:64D1B660 xrGame.dll, CDialogHolder:perator=()
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb.
Processing archive g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc2.xdb.
FS: 53738 files cached, 9395Kb memory used.
Init FileSystem 0.879643 sec
Lost Alpha 'xrCore' build 6889, Dec 16 2017
EH: 13D983D7528DFA02B3D86CF0B5C2BB22
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[3900932 K], reserved[166776 K], committed[126532 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[22661 K], process heap[22661 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7210 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on FS2333-4 (NVIDIA High Definition Audio), spec. 1.1
3. DirectSound Software on SPDIF-Out (Sound Blaster Recon3Di), spec. 1.1
4. DirectSound Software on Lautsprecher (Sound Blaster Recon3Di), spec. 1.1
5. DirectSound Software on Lautsprecher (KAVE XTD Headset), spec. 1.1
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* Direct3D feature level used: 10.1
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
count of .thm files=1591
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
* [win32]: free[3670392 K], reserved[137464 K], committed[386384 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[141128 K], process heap[141128 K], game lua[3327 K], render[131 K]
* [x-ray]: economy: strings[6934 K], smem[0 K]
"g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch
* phase time: 2 ms
* phase cmem: 159475 K
$ LA_DBG:[1803] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4005.gold(221220)
$ LA_DBG:[1803] level_weathers:initing level_weathers
$ LA_DBG:[1803] surge_manager:surge_manager inited
$ LA_DBG:[1803] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 175 ms
* phase cmem: 165671 K
* phase time: 4 ms
* phase cmem: 165668 K
* Creating new game...
* Loading spawn registry...
* 25316 spawn points are successfully loaded
$ LA_DBG:[1803] Game_Init: Ver=[] Build=[8718] MemUsage=[19258.807]kB
$ LA_DBG:[1803] GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 37466 objects are successfully saved
* Writing Store...
$ LA_DBG:[1803] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1803] save_storehouse: size=[3]/[34]bytes : Build=[8718]
$ LA_DBG:[1803] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\all.sav'
* phase time: 969 ms
* phase cmem: 388531 K
* phase time: 29 ms
* phase cmem: 397276 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 84 ms
* phase cmem: 404492 K
* Loading HOM: g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape\level.hom
* phase time: 14 ms
* phase cmem: 405369 K
* phase time: 145 ms
* phase cmem: 412011 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 48 ms
* phase cmem: 434839 K
Texture.size = 2103, i = 22, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Spawning thread# 10
*Thread# 1 is for textures from 0 to 100
*Thread# 2 is for textures from 100 to 200
*Spawning thread# 11
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 12
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 13
*Thread# 5 is for textures from 400 to 500
*Thread# 6 is for textures from 500 to 600
*Spawning thread# 14
*Thread# 7 is for textures from 600 to 700
*Spawning thread# 15
*Spawning thread# 16
*Spawning thread# 17
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Spawning thread# 18
*Thread# 12 is for textures from 1100 to 1200
*Spawning thread# 19
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Spawning thread# 20
*Spawning thread# 21
*Spawning thread# 22
*Thread# 15 is for textures from 1400 to 1500
*Thread# 16 is for textures from 1500 to 1600
*Thread# 17 is for textures from 1600 to 1700
Spawning threads: Done! readythreadscount = 0
*Thread# 18 is for textures from 1700 to 1800
*Thread# 19 is for textures from 1800 to 1900
*Thread# 20 is for textures from 1900 to 2000
* t-report - base: 2073, 3591 K
* t-report - lmap: 30, 0 K
*Thread# 21 is for textures from 2000 to 2100
*Thread# 22 is for textures from 2100 to 2200
* phase time: 10 ms
* phase cmem: 447952 K
*Thread# 22 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 9 : Done!
*Thread# 5 : Done!
*Thread# 12 : Done!
*Thread# 11 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 14 : Done!
*Thread# 1 : Done!
*Thread# 10 : Done!
*Thread# 8 : Done!
*Thread# 13 : Done!
*Thread# 15 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
* phase time: 26123 ms
* phase cmem: 377471 K
* phase time: 64 ms
* phase cmem: 377480 K
* [win32]: free[2109040 K], reserved[168756 K], committed[1916444 K]
* [ D3D ]: textures[860487 K]
* [x-ray]: crt heap[377480 K], process heap[377480 K], game lua[40584 K], render[177 K]
* [x-ray]: economy: strings[17073 K], smem[2322 K]
*Thread# 20 : Done!
*Thread# 7 : Done!
*Thread# 3 : Done!
*Thread# 21 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 19 : Done!
*Thread# 6 : Done!
*Thread# 17 : Done!
*Thread# 16 : Done!
* Log file has been saved successfully!
$ LA_DBG:[41766] level_weathersresets level_weathers
$ LA_DBG:[41766] level_weathers:r3 active
$ LA_DBG:[41766] level_weathers:WeatherManager:__init: is dynamic = true : 07:44:39
$ LA_DBG:[41766] level_weathers:not has sav
$ LA_DBG:[41766] level_weathers:Initing first blow time [54272.7421875]
*Thread# 2 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 18 : Done!
*Thread# 4 : Done!
*MT Texture Loading Finished
* Log file has been saved successfully!
$ LA_DBG:[41766] garbage_cleaner:Cleaning garbage based on 0 ids.
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 90
[error]Description : motion not found [knife_idle_moving]
stack trace:
0023:661A45D1 xrCore.dll, xrDebug::fail()
0023:64D96AFD xrGame.dll, CDialogHolder:perator=()
0023:64D97323 xrGame.dll, CDialogHolder:perator=()
0023:64DB00AC xrGame.dll, CDialogHolder:perator=()
0023:64D8E03F xrGame.dll, CDialogHolder:perator=()
0023:64D8E5C7 xrGame.dll, CDialogHolder:perator=()
0023:64D7B90D xrGame.dll, CDialogHolder:perator=()
0023:64D1B71A xrGame.dll, CDialogHolder:perator=()
0023:64D1B660 xrGame.dll, CDialogHolder:perator=()
Zuletzt bearbeitet: