... nunmehr heruntergeladen und installiert - läuft!
Download ist recht fix und funzte bei mir mit 5 MB/s
Bei der Installation werden mehrere Optionen über die ver-mod-eten Inhalte angeboten - entweder einzeln anwählbar oder als Pakete.
Deutsche Übersetzung ist latürnich noch nicht lieferbar - als ich vorhin anfing, waren die neuen Dateien gerade mal 1h zuvor online gestellt worden.
Bisher gips nur die Auswahl Englisch oder Russisch.
Bei der Installation wird ein changelog mitgeliefert - Auszug:
S.T.A.L.K.E.R.: Lost Alpha official Developers Cut
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Engine updated: December 8 2018
Engine version: 1.4007
Build number: 7246
Log updated: December 17 2018
ETA: n/a
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Changelog for patch 1.4007
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Fixes:
- Fixed around 50 dialogs and tasks: rewards, targets, descriptions, lines
- Reworked the most part of the Russian text: fixed grammatic, orthographic, factual, and stylistic errors
- Fixed and minorly reworked PDA interface
- Fixed some UI elements
- Fixed and reworked all the messages received via the PDA
- Fixed all known errors with doors located on the game levels
- Moved all the passwords, safe combinations, and access codes to a separate PDA Diary section
- Fixed all the existing Diary entries of Marked One; added some new ones
- Redrawn the military outpost map given by Sidorovich
- Recaptured the most part of illustrations for Encyclopedia entries
- Global texture overhaul: around 250 textures of low quality were deleted, and 400 were replaced with more qualitative ones
- Removed the lab ghosts from PDA Contacts section and the map
- Fixed the severity of bleeding caused by the anomaly "Witches' Jelly"
- Fixed errors with the lack of use sounds after using certain meds and eating some food
- Fixed issue that wouldn't allow to ask for a task from Petrenko after the Bar events
- Fixed volume of the levels' background music tracks
- Fixed error that caused the Forest Mercs to visually disappear
- Replaced/added some levels' background music tracks
Additions:
- Added icons for all the tasks
- Added a lot of Encyclopedia articles
- Added new NPC models based on the ones from CoP
- Added new graphics options; reworked some of the existing ones
- Added new shaders: raindrops on helmet, visor effect, and water reflections
- Added a new kind of ammo for shotguns
- The "Compass" is now derivable from transmutation
- Added some super economy class items to be used early in the game
- Added new sounds for some mutants
- Added a lot of sound zones to the game levels, where the reverberation effect takes effect if the EAX option is enabled
Gameplay:
- The Gameplay DLC, previously being an addon, was included in the base game
- Added many mutant respawn zones
- Reworked all the endings of the game
- Added a new level based on the Level 12 (from 2001-2002 builds)
- Once ranked up, Marked One will get an additional Skill Point
- Added detailed information about an item's purpose to its description
- Lowered the batteries capacity
- Deleted the Illuminati storyline along with all the related cutscenes
- Changed properties of many weapons, meds, food items, outfits, and detectors
- The Rostok Factory technician is now able to fix items with a condition of 10 % or more
- The secret ending is now unlocked upon completion of 15 conditions
- Removed the ability to repossess the items that the Sin "withdraws" from Marked One, prior to walking through Lab X-18
- Prevented the anomaly detector and the knife from being given to Marked One at the start of the game
Other:
- The new Launcher is being distributed with the game: you can launch the game, have control over installed modifications, and change graphics options; there's also Discord integration
- Reworked the Game Manual so that it could display the features of the current game's version; deleted the Artifacts section
- Added full tessellation support
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Changelog for patch 1.4006
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- The Lada Niva and Zaporozhets remain as a body and blown-off parts after the car explodes
- Fixed a graphic bug under the UAZ
- Added another working lamp to the Moskvich, and both shine better now
- Fixed the bulletproofing of the glass
- Driving into an Electro and some other anomalies will cut off engine power
- Karliks run faster
- Camera wobbling is reduced if weak mutants attack the player
- Fixed no damage when colliding in a car, rebalanced anomaly and collision damage
- The garbage collector algorithm now doesn't work in a certain distance from the player
- Adjusted flashlight lights
- Increased PKM deterioration by 18% and made the fire rate more realistic
- Reduced the survivability of wild boars by ~20%
- The survivability of weak and strong Burer species is reduced by 25% (except for medium)
- Big buff to the USP
- A rebalance of the parameters of pistol, rifle cartridges and some weapons in order to strengthen competition between some barrels and calibers
- Added information about armor-piercing cartridges
- Fixed illogical protection parameters for zombified stalkers
- Reduced the price of AP cartridges of some calibers and all types of 9x39 cartridges
- Reduced price of repair kits
- Fixed the condition for updating the wares of merchants after X-18
Fixes:
- Fixed crashes
- Fixed bug with soldiers in x16 cutscene
- Added dialog for searching instruments for Duty's mechanic
Gameplay:
- Niva is now tougher to survive certain story moment
- One usage of Repair Kit now only repairs no more than 1 weapon
- All treasures on Forest location are fixed
- Sniper AKM nerfed and cannot replace VSS
- 9x39 ammo buffed
- Booster prices lowered
- Blowouts now happen less often on average and with more random delay
- Major in Country now fixes stuff
- Reduced weight of food to more realistic values
- Rats and Tushkanos die easier
- Dead bodies now stay a while longer for better immersion
- Replaced Tractor and Raf with Moskvich and Zaz cars
- Greatly reduced prices for cars
- Petrol Can now only refuels 20 liters (2-3 canisters for full refuel)
- Greatly reduced fuel consumption of cars
- Car trunk capacity is limited (around 120-200kg)
- Repair kits now required for car repair (1/3 of a kit for a full repair)
- Increased chance for spawning artifacts in anomalies when starting new game by 30%
- Early artifact detectors and their upgrades are now cheaper and slightly better
- Artifact detector description now shows list of artifacts in it's database and detection radius
- Skills PDA Module now always available for everybody (NG not required)
- Added ~15 new Skill Points for completing certain quests throughout the game (total Skill Point amount is about 25 now)
- Player endurance parameters rebalanced due to related engine fix
- Increased damage to certain classes of NPC bullet don't pierce their armor, also tweaked some weapons damage
- Guiders are 50% cheaper
- Proverb now give you appropriate weapon for mutant hunt quest
- No anomaly detector from game start (is given later or you can buy one)
- You can now drag various items like empty barrels, wooden boxes, chairs, skulls, etc.
- Another vehicle speed/power/armor rebalance so they climb hills better and survive certain chase scene
- Ground during nights is just a little bit less dark, so you can barely see where you go without NVG
- Returned 3rd-person view to gameplay options menu (off by default, still buggy)
- Brand new first-person legs models for all outfits
- In gameplay options you can now choose between shadows and legs in the first person view (only one, not both)
- Updated advanced graphics menu, added checkboxes for enabling build-style bloom/gloss
- New inventory screen
- 3 slots for firearms: one separate slot for pistol AND two slots for "big" weapons (interchangeable, CoP-style)
- Helmets from CoP
- New outfits
- Complete re-balance of outfits and their upgrades
- Repair Kit rebalanced and allows to repair weapons using parts from compatible weapons (like AKM, AK-74, AKS-74u, etc)
- Many smaller tweaks and improvements to original game balance and gameplay
- Configs and item icons refactoring (for easier modding, not interesting for players)
- Other tweaks and fixes
Engine:
- Fixed the loss of a grenade when removing the grenade launcher
- Corrected crash when a skeleton is spawned in the Whirligig anomaly
- Added console commands to turn off multithreaded texture loading
- Fixed the flight of cars in gravity anomalies, due to the non-inclusion of telekinesis when leaving the restrictor
- Gravity anomalies, as well as Electra and Vortex now damage cars
- New parameters for gravity anomalies to adjust the damage and pull force for cars and mutants
- New parameters for ZS_MBOLD anomalies for adjusting damage to cars and turning off the engine on impact
- After the explosion of the car, the damage parts fly away
- Fixed the possible cause of the bug with the inability to enter the car after save / load
- Fixed bug of the original engine - "twitching" of ph. objects on the proximity at the time of moving of the object (example - car trunk)
- Added parameter collision_hit_threshold for cars
- Fixed the parameters not resetting after the removal from of a special sight from a weapon
- Added a command to disable camera jiggling during movement
- "Fixed" zero damage from mutant bites, now uses hit_fraction_actor as a min. hit power
- Added display of missing suit parameters in inventory (* _restore_speed)
- Changed multipliers in the derivation of the properties of artifacts and suits (not counting immunities) to a new balance of artifacts
- Fixed crash when putting artifact on belt in some case
- Fixed crash when dying from a Phantom's psy hit
- Added "AddFuel" script function
- Implemented weight limit for car trunk and displaying of this weight
- Eatables with different amount of portions don't stack now
- Improved ammo belt behavior to be less awkward
- Step sounds work when using "g_actor_body on"
- Weapons with different ammo type or amount loaded in the mag now won't stack together
- Fixed serious bug with carry weight bonuses not actually affecting the MaxCarryWeight (only MaxWalkWeight, number in inventory was lying)
- Fixed armor bullet protection being reset when putting it into slot, which made all armor upgrades useless
- Fixed exploit that allowed to repair items in 0% condition
- MaxWalkWeight is now displayed in inventory screen as well for convenience
- Weapons with different ammo type or amount loaded in the mag now won't stack together
- Other fixes