Star Wars: The Old Republic Sammelthema

Status
Für weitere Antworten geschlossen.
Btw die neuen Patchnotes, wo der Patch heute verschoben wurde habe ich im offi Forum gefunden:
http://www.swtor.com/de/community/showthread.php?t=141695
General
Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General
Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.

Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular
Project: This ability no longer shakes the screen of onlookers.

Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight
Force Leap: This ability no longer functions on Portable Holo Dancers.


Sith Inquisitor

Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior
Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.


Imperial Agent

Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters


General
C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes
Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills

Bug Fixes
Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations


General
A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.

Flashpoints

Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
Some enemies in this Flashpoint are no longer invisible.

The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.

Operations

Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items

General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

PvP
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs

General
All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs


Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP

General
The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.

Warzones
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum
The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.

Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.

UI

Maps
Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items
Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes
Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.


Miscellaneous Bug Fixes
The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.
 
... aber hauptsache erstmal flamen, wa?^^
Finds gut, dass sie so viel patchen, wird immer besser :)
Gerade das ändern zum killen von Spielern in Ilum ist sehr sinnvoll.
Haben heute zu 2 kurz die weekly & daily auf Ilum gemacht und danach schnell n paar Reps. getötet xD
 
Also ich finde es beachtlich dass So viele Patches kommen. Es wird ja tatsächlich jede Woche ien Bugfix aufgespielt...

Erinnert irgendwie an Classic von WoW :D
 
Sind ja auch genug vorhanden, was mich am meisten stört ist nur dass man keine Fehler im deutschen Client fixt, zumindest nicht nach den Patchnotes. Es gibt ein paar Storybugs die sich nur mit dem englischen Client umgehen lassen, wenn überhaupt und das ist einfach nur nervig.
 
Moin,

so ich boone mich weiter durch SW:TOR durch :) Habe mich nun für den Powertech entschieden und es eigentlich fast eine Sekunde danach bereut :) All das mit den Feuer-Skills geflällt mir garnicht so. Aber um ehrlich zu sein hab ich mir die 3 Talentbäume nicht mehr richtig angesehen gestern. Wobei ich so im Nachhinein den Skillbaum des Söldners mit Raketen favorisiert hätte.
Kann mich dahingehend jemand beruhigen das ich auch als Powertech schön auch ohne Feuer damage machen kann?
 
Ich spiele auch einen Powertech, aber als Tank. Ich kann dir aber sagen dass die Prototyp Skillung nicht gerade wenig Schaden machen und dabei fast keine Abwärme erzeugt. Ist dann aber eher in Richtung Melee die Sklillung
 
Aber als tank ist man auch praktisch melee oder?
 
Midrange bis melee, 2 Skills benötigen direkten Kontakt, der Rest so 5-20 Meter. Aber man steht eher nahe am Mob.
 
Was meinst du mit nicht zwingend?
 
wie oben schon beschrieben, du bist nicht umbedingt der Melee Tank wie du ihn evtl. aus WoW oder ähnlichem kennst.
 
Wenn du dich nicht entscheiden kannst spiel doch einfach 2-3 Klassen auf ca. lvl15 und dann spielst die passende Klasse einfach weiter.
Besser so als dann ca. 4 Spieltage mit einer ungewollten Klasse auf lvl50 zu spielen und sich selber das Spiel zu vergraulen :)

Btw gestern aus 6 PvP Bags kein Item rausgeholt bäh :(
Heute kommt die WZ Weekly (+ weitere 2 Dailys und eben einma ein Bag durch WZ Commendations). Hoffe das wird besser als gestern :D
 
Wenn er dir keinen Spaß macht -> neuen Char oder erstmal weiter spielen :P. War mir auch unsicher ob Juggernaut oder Marauder, hab dann bereut das ich marauder genommen hab, aber mittlerweile gehts. Obwohl ich das Gefühl hab, das Juggernauts stärker sind.

need dmg meter...

@Amko
dito, 6 Taschen nur Marken ... brauche noch 3 items (wrists + 2x implantat..)

@Stizzler
gestern hat mich son pimp angemacht weil ich "nur" 4 medals nach 3 Minuten hatte. Am Ende hatte ich trotzdem am meisten Schaden...
 
Danke für eure Tipps! Würde schon gerne irgendwie n range dd machen, gerade das reizt mich ein wenig an dem neuen Setting mit Schusswaffen!
Zu wem würdet ihr mir raten? Nochmal n Bounty hunter dann aber auf Söldner gehen oder doch einen Imperialen Agenten?
 
Agent macht abartigen Damage und finde ich persönlich als Marauder auch wesentlich nerviger, da man ihn nicht anchargen kann wenn er hinter der Wand hockt und der Dmg ist auch gut. Power tech macht aber auch gut Schaden. Ick weiß es net...^^
 
Wenn du eine Klasse haben möchtest, die enorm viel Schaden macht, nimm einen Imperialen Agent und spiele auf Sniper...

@Neo : Man, immer ist es lustig wenn ich nicht da bin ._.
 
escrivel schrieb:
Danke für eure Tipps! Würde schon gerne irgendwie n range dd machen, gerade das reizt mich ein wenig an dem neuen Setting mit Schusswaffen!
Zu wem würdet ihr mir raten? Nochmal n Bounty hunter dann aber auf Söldner gehen oder doch einen Imperialen Agenten?

Das kommt darauf an.

Würde dann doch ne andere Klasse spielen.

Die Scounderel/Operatives sind zur Zeit sehr overpowered und machen mit gutem Gear viel zu krassen Dmg (auf LvL50).
Die sind aber eher Melees. (Stealth und Backstab xD)

Die Gunslinger auf Republikseite sehen sehr cool aus!

Die Sniper (Glaube war das Gegenstück) sind auch sehr gut. Schauen aber mMn nicht so cool aus.

Also jede Klasse ist spielbar und wird sicherlich gebraucht!

Wenn du doch Commando/Mercenary spielst, dann hast du auch den Benefit, dass du auf Heal speccen kannst wenn du halt healen möchtest.
 
Bounty Hunter war schon nice bisher aber nochmal einen Anzufangen? Ich weiß net :)
Glaube ich werde wirklich mal den Agent testen. Evtl. mal dann doch auch noch so n Lichtschwert-Heini irgendwann mal antesten.
 
Status
Für weitere Antworten geschlossen.
Zurück
Oben