Hier noch ein
12 minütiges Co-op Gameplay auf der PS3
Und da noch ein paar weitere Kritiken:
X360A – 84 / 100
Dead Island is a huge game and assuming you take the time to complete all of the side missions you will be looking at 30-40 hours to get everything done, even in a team. Such a grand undertaking might be a touch too repetitive for solo play, but this game was designed for co-op and thankfully thrives on it. The story may be hokum, but the experience of being trapped on an island with only the bare minimum in terms of supplies is one that sells itself. You will probably spend as much time hightailing it away from zombies as you do fighting them, but even a great escape can be an adrenaline-pounding thing of beauty. The only issues really are the graphics and mission-related glitches, which are more intrusive than they should be and hold the game back from true greatness. So, pick up a posse, immerse yourself in Banoi and don't forget the sunscreen... Although perhaps a machete would be a better option.
SFX360 - 9,6 / 10
Overall, Dead Island is on my personal top games of 2011 list and will be something I'll be playing for weeks and weeks. Techland and Deep Silver have done a great job creating and publishing the game. This is a game that any user will have a hard time putting down once you got into the game. I'll be giving Dead Island 9.6 out of 10, which is what it deserves since it offers so much for gamers. The reason I'm giving it such a good score ranges from the idea of the game, the story itself was brilliant, the ways to mod your weapons, the length of the game lasting around 20 hours or more if you complete all side quest. Just to mention there are 4 players to choose from so you do the math 20+ hours of gameplay times 4 players, which will equal many hours of fun with your friends online. As for "bad" parts of the game I honestly didn't see any other than a mission that I and fellow friends were on but I honestly think we broke it by what we were doing to the NPC.
Electronic Theatre - 85 / 100
An altogether impressive game, DeadIsland is likely to suffer the same problems finding an audience as Dead Rising. It's not a game that's simply about killing zombies, it's a game designed to challenge the player, offering rewards for continued progression by way of new options for taking down the enemy ranks. It's a game that throughout its extensive campaign will compel those so inclined to complete its many tasks, unlocking new abilities, creating new weapons and making new friends. It's a game that promises so much and asks so little, and it's a game that has clearly earned the attention it has garnered in the run-up to release.