- Detected CPU: Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz [GenuineIntel], F6/M14/S13, 2398.00 mhz, 18-clk 'rdtsc'
- CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- CPU cores/threads: 8/16
Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\spawns.db0.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\textures.db6.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la21_generators_2.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\ladc_free_alife.xdb.
Processing archive mods\ladc_prm_weapon_pack.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb1.
Processing archive mods\ladc_rus_voice.xdb.
Processing archive mods\mod_autumn.xdb0.
Processing archive mods\mod_closed_crosshairs.xdb0.
Processing archive mods\mod_extended_weather.xdb0.
Processing archive mods\mod_extended_weather.xdb1.
Processing archive mods\mod_soc_mm_music.xdb0.
Processing archive mods\mod_super_dark_nights.xdb0.
FS: 52275 files cached, 6223Kb memory used.
Init FileSystem 0.374048 sec
Lost Alpha 'xrCore' build 7394, May 5 2019
EH: 19425D6A13FB89D241FC4B2CACC9E664
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
- [win32]: free[3868752 K], reserved[200364 K], committed[125124 K]
- [ D3D ]: textures[0 K]
- [x-ray]: crt heap[26818 K], process heap[26818 K], game lua[0 K], render[0 K]
- [x-ray]: economy: strings[8707 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Kopfhörer (Realtek(R) Audio), spec. 1.1
3. Generic Software on XB252Q (NVIDIA High Definition Audio), spec. 1.1
4. Generic Software on Lautsprecher (Realtek(R) Audio), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
! Unknown command: r3_water_reflections
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_default.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.1800,0.5000]
[gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
! Unknown command: r3_water_reflections
[gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: r3_water_reflections
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
- SOUND: EAX extension: present
- SOUND: EAX deferred: present
- sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
- GPU [vendor:10DE]-[device:1ED0]: NVIDIA GeForce RTX 2080
- GPU driver: 26.21.14.3190
- CREATE: DeviceREF: 13
- Vertex Processor: PURE HARDWARE
- Texture memory: 4077 M
- DDI-level: 9.0
- GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- GPU vertex cache: unrecognized, 16
- NVidia MGPU: Logical(1), Physical(1)
- Starting rendering as 2-GPU.
- DVB created: 4096K
- DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1605
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting
- Reading Textures:MINI LTX: Count of .ltx files in Textures: = 67
- distortion: used, dev(30),need(14)
- color_mapping: used, dev(30),need(14)
- SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"d:\spiele\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(all/single/alife/new) client(localhost)
* phase time: 8 ms
FATAL ERROR
[error]Expression : fatal error
[error]Function : mem_usage_impl
[error]File : memory_usage.cpp
[error]Line : 169
[error]Description : <no expression>
[error]Arguments : bad node in heap
stack trace:
0023:6211455F xrCore.dll, xrDebug::fatal()