I
Infinitas
Gast
Hallo, wurden bei euch heute auch die Lesezeichen gelöscht ?
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Doors are open now. The aoe spine crawler is a Shredder. It costs 150/150 and comes from the factory. It does nothing in its mobile form, but when you plant it in the ground making it stationary, it fires a quick aoe pulse in a visible, kind of large radius. The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone. Good for map control, and blocking expansions maybe.
The transforming unit is the hellion. I only got to see it a little but it basically just flips into a firebat sort of thing and fires in a different pattern, more like a cone than a line. It's slower in its firebat form, as it's walking around.
Goliath substitute is the Warhound, also from the factory. Shoots rockets at air kind of like a thor, but no/weaker splash and actually a really weak base attack. Its ground to ground attack looks like it's firing a tazer at its enemy. Decently quick fire rate, good for support I think, not viable to mass them.
Burrow moveable banelings. That is all.
Reverse dark swarm is just disruption web from the corsair, you guys were right. It's fired from the new "Viper" unit. This unit can also cast a spell to make any unit a detector. Overseers are out of the game. Viper's last spell is 100 energy (out of 200) and it pulls any unit from range to itself, like Scorpion's "Get over here!" or a chameleon tongue. I did it on an ultralisk and laughed.
Protoss mineral shields come from a new flying raider unit. It coats enemy minerals in little white bubbles/shields that must be attacked down or time expired. My SCVs freaked out when Artosis did it to me, so my marines came and cleaned up the shield things.
The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health. Not sure if this will be changed.
Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it.
There's more stuff in the demo, but I only got to play one round and observe the Zerg stuff after my session was over.
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.
My friend is at BlizzCon and he's played HoTS. Here are the latest changes.
No more Overseer.
Hydra speed increased.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Burrowed banelings can MOVE. Possibly an upgrade.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.
I'll update as I know more.
EDIT: Burrowed banelings can move. My friend died before he could find out if this is an upgrade. I swear I am not trolling. This is what I'm hearing right now.
The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.