Also ich finde man könnte vom
Skyrim Overhaul Mod (Survival) einfach ein paar Sachen nach DayZ übernehmen (nur das Fettgedruckte):
Survival changes:
- food,
sleep (perchance dream) and drink requirements for the player character; to include:
- total consumables overhaul so that they include nutritional value; eating an apple is not the same as eating a roast pig
-
you can get stuffed on food, which will slow you down for a little while
- water skins,
ability to refill water in rivers and streams, wells etc.
-
you can get drunk and pass out
-
chance of getting sick or diseased if eating uncooked food (but it can save your life in a pinch)
-
certain diseases making it impossible to hold food down
-
disease progression has more influence; deadly diseases
- dying of thirst, starvation,
visual cues for sleep deprivation
-
combat, sprinting (maybe even running for long periods of time), intense spellcasting
and other physically/mentally intensive activities reduce the time before the player needs to sleep
-
wounds and bleeding, also bandages in case you don't have a healing spell handy.
Some wounds only to be curable with proper treatment.
- replacement of instant healing potions with over time healing potions
- remove health regeneration / magicka regeneration to be tied in with "basic needs" (more tired you are, less magicka you have and slower it regenerates)
-
health can be restored only though magic, potions or other
proper healing methods (sleeping or eating have no effect)
-
environmental hazards; going around scantily dressed in a blizzard will not be good for your health, even if you are a Nord.
Trudging through rain/snowstorm for hours will make you tired. Hypothermia will slow you down.
- clothing overhaul;
different types of clothing for different situations. You will want a nice warm fur coat (figure out if it is possible to add an "overcoat" so that the player can still wear armor underneath) high in the mountains
- deployable camping gear; specifically, methods to combat environmental hazards (campfire), cooking gear, small tent
and a bedroll
- merchants are going to be ripping you off - make gold less available in the game;
owning a horse should be a more impactful achievement, and the player should be encouraged to plan their way ahead, as well as forces to stealing in order to survive if they are poor with their purse management
Inventory and Item changes:
- overhaul
weight values for all ingame items according to a new formula:
weight AND volume; this means that otherwise light but bulky items will have higher weight to simulate inability to carry 100 sacks of straw on your back. The goal is to make inventory management a gameplay mechanic - the player will no longer be able to haul twenty axes into battle
- carry weight addon items;
rucksacks, knapsacks, carts,
pack horses; items players can buy, complete with an ingame model, and which can make inventory management and dungeon raiding easier
-
weapon and armor durability; bring back weapon and armor condition.
Weapons to
require periodic maintenance, using blacksmithing skill, actions and resources. As their condition deteriorates with use, so does their effectiveness. Items never break beyond repair.
-
weapon maintenance tools; portable,
craftable tools for field maintenance, such as ... sharpening stones.
Some gear will always require a proper forge to repair/maintain (such as armor/shields)
Was meint ihr? Vielleicht mach ich einfach ne neue angepasste Liste und ein paar Ausführungen zu bestimmten Punkten und poste das so im DayZ-Forum.