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Diablo III [Sammelthread Teil 7]

m4Dze schrieb:
Man ist wohl wirklich auf Legs beschränkt. Aber warum ist F&R + Rorg hin? F&R (Set) am Char, Rorg (Leg) im Cube?

Weil ich es so lese, dass man nicht nur die Set eigenschaften nicht übertragen kann, sondern auch auf Set Items keine zusätzlichen Leg Eigenschaften draufpacken kann. Das mit dem Cube habe ich noch nicht verstanden... Ich gehe aktuell davon aus, dass man z.B.. die Leg eigenschaft vom Hydrastab und vom Ätherwandler nimmt und sie auf eine andere Waffe --> vielleicht nen guten verheerer, drauf packen kann. So wie man mit nem Ramaldins Item einen weiteren Sockel auf ein Item bekommt.
Man hat z.B. einen Slot für das Zielitem und einen für das Quell item und heraus kommt das Item das man anlegen kann. Zumindest erklärt das die einschränkung die Blizz erwähnt hat, dass Waffeneigenschaften nur auf Waffen bepackt werden können und Amor eigenschaften auf Amor.

Das was du beschreibst klingt eher so, als würde man sich 3 Items mit gewünschten Eigenschaften in den Würfel Packen und diese 3 Eigenschaften kann man dann zusätzlich nutzen. Aber das lese ich so nicht heraus.

ich kann mich aber auch komplett irren.
 
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karo4ever schrieb:
Das was du beschreibst klingt eher so, als würde man sich 3 Items mit gewünschten Eigenschaften in den Würfel Packen und diese 3 Eigenschaften kann man dann zusätzlich nutzen.

Und genau das ist es auch. :)
Man kann 3 Leg-Fähigkeiten von Item in diesen Würfel packen und diese Fähigkeiten dann als zusätzliche Passive benutzen, ohne das Item anziehen zu müssen.

Es ist also nicht so, dass man die Fähigkeiten auf andere Items rüberzieht o.ä.
 
HeartsIV schrieb:
Und genau das ist es auch. :)
Man kann 3 Leg-Fähigkeiten von Item in diesen Würfel packen und diese Fähigkeiten dann als zusätzliche Passive benutzen, ohne das Item anziehen zu müssen.

Es ist also nicht so, dass man die Fähigkeiten auf andere Items rüberzieht o.ä.

Habsch och so verstanden.
 
Ok, ich hab jetzt auch Fluffys beitrag gesehen und gebe ich euch recht. Hab es aus dem Bluepost anders herausgelesen.
Die Erklärung macht es einfacher zu verstehen.
 
slb schrieb:
sicher beeinflusst das auch die dustdevils! Nur sind das in summe eben nur ca. 13% mehr dmg dann vom ring...also von 2900% auf 3300% wenn ich mich nicht irre.


Sicher wenn ich mich nicht irre ist auch gut. Du irrst dich aber....

http://us.battle.net/d3/en/forum/topic/16952496104


+Whirlwind% on items DOES increase Dust Devil damage. Does not apply to Skull Grasp, which adds +Weapon Damage% to Whirlwind, not actual Skill Damage.
 
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K.A. wie man das richtig verstehen soll. So wie ich das übersetze ist das wirken vom Skull Grasp genauso wie +Dmg der Ringe/Amus...halt additiv.
 
??? Was meinst du jetzt genau ? Eben nicht. Focus und Restraint Bonus ist Multiplikativ dein ganzer Schaden wird um 125% erhöht.
Skull Grasp ist nur Additiv zum Waffenschaden von dem Wirbelwind Angriff.

Es ist eben nicht so bei Diablo 3 schon mal garnicht das Boni auf Ringen Amuletten oder anderen Gegenständen "gleich" sind.
 
Na ja wenn man im Forum schreibt kann man ja auch mal nachsehen und muss nicht zwingend 2 mal "falsche Informationen" posten.
Wenn man mal im DE Battle Net Forum schaut findet man auch etliche falsche Informationen.
 
Der F&R Bonus is ja mathematisch korrekt interpretier- und nachvollziehbar. Damit hab ich auch kein Problem! Wirkt denn jetzt der Schädelgriff also nur auf WW-schaden ohne Rune (380%+400%=780%) weil das Ödland-set den DMG auf 2500% fixiert und nicht durch +% WeaponDMG erhöht werden kann?

Und bitte, es hat nicht jeder die Zeit im deutschen UND im US bnet nach Unterschieden bzw. Gemeinsamkeiten zu forschen. Zu dem Thema gibt es -zig unterschiedliche Aussagen wie du ja auch schon erkannt hast. Was blaues hab ich dazu leider nicht finden können ;).
 
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Er wirkt nur auf den Waffenschaden den der Wirbelwind Angriff verursacht ! Nicht wie der Skill Schaden auf den Schuhen der auch auf die Wirbelstürme wirkt.

Habe ich oben geschrieben, wenn du die Rune Volcanic Eruption wählst macht dein WW Angriff 400% Waffenschaden.
Nur der Angriff mit den Waffen, dazu kommt dann ggf. der Bonus des Schädelgriffs.
Dann machst du halt 700-800% Waffenschaden. Die Wirbelstürme werden dadurch nicht beeinflusst.

Damit App zufrieden ist schreibe ich dazu nun nichts mehr und werde mich nach der Arbeit wieder auf das Leveln konzentrieren. Somit Verspreche ich das ich Heute keinen weiteren Beitrag mehr verfassen werde. :D


Sehr gut !!! @SIB :p

Kein Problem app das war ein "Scherz". Nun habe ich auch bald Feierabend und starte durch... FR habe ich frei :).
 
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Juti dann habsch das ja dann auch gerafft :lol:. Danke ;).
 
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ach fritte....ich meins ja nicht böse....es herrscht doch sonst auch ein "guter" Umgangston ;)...
evtl. Level ich noch bissl mit heut abend....mit der patch Vorschau kanns ja nix schaden genug paralevel zu haben....
 
Patch Datamine auf diablofans.



p2_3_BodyAdventureMode: Reality has shifted - Greater Rifts no longer require trials, Nephalem Rifts no longer need keys, and Bounties are now a great source of gold, crafting recipes and materials. Has the world gone mad?
 
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Nur gering formatiert, wer's schlecht lesen kann kann ja selbst auf die Seite gehn :lol:
Das sind nicht alle Themen sondern nur ein Auszug der - finde ich - interessantesten.

Extract Legendary Power - Archive of Tal Rasha
1x Legendary Item with Special Power
1x Khanduran Rune
1x Caldeum Nightshade
1x Arreat War Tapestry
1x Corrupted Angel Flesh
1x Westmarch Holy Water
5x Death's Breath

Reforge Legendary - Law of Kulle
1x Legendary Item
5x Khanduran Rune
5x Caldeum Nightshade
5x Arreat War Tapestry
5x Corrupted Angel Flesh
5x Westmarch Holy Water
50x Forgotten Soul

Upgrade Rare Item - Hope of Cain
1x Rare Equippable Level 70 Item
25x Death's Breath
50x Reusable Parts
50x Arcane Dust
50x Veiled Crystal

Convert Set Item - Skill of Nilfur
1x Set Item
10x Death's Breath
10x Forgotten Soul

Remove Level Requirement - Work of Cathan
1x Equippable Item
1x Rank 25+ Gem of Ease

Convert Crafting Materials - Anger of Iben Fahd
100x [PH] White, Blue, or Yellow Crafting Material
1x Non Legendary Equippable Item
1x Death's Breath

Upgrade Item to Player's Level - The Time of Radament
Removed from game

Convert Gems - Darkness of Radament
9x Any Gem
1x Any of the five act bounty reagents

Open Portal to Greed Realm
1x Puzzle Ring
1x Any Item

Open Portal to Not A Cow Level
1x Bovine Bardiche
1x Any Item

Open Portal to Whimseyshire - Recipe of Impossibility
No data
Chantodo's Resolve [Reworked]
2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]

Shenlong's Spirit [Reworked]
2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]

Manajuma's Way [ Reworked]
2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]

Zunimassa's Haunt
2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also
Vyr's Amazing Arcana [Reworked]
2 pieces: [Archon gains the effect of every rune.]
4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.]
6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]

Embodiment of Marauder
4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"

Helltooth Harness [Reworked]
2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.]
4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.]
6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]

Wrath of the Wastes
2 pieces: tooltip added "per second"

Uliana's Stratagem [New]
2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]

Spirit of Arachyr [New]
2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [1500]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]

Seeker of the Light [New]
2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]
ItemPassive_Unique_Ring_743_x1 Increase the effect of any gem socketed into your helmet by {c_magic}[{VALUE1}*100]%{/c_magic}. (reworded from "this item")
P2_ItemPassive_Unique_Ring_008 Whenever a gem drops, a gem of the type socketed into your helmet also drops. (reworded from "this item")
P2_ItemPassive_Unique_Ring_016 Energy Twister periodically pulls in lesser enemies within {c_magic}{VALUE1}{/c_magic} yards.
ItemPassive_Unique_Gem_018_x1 Each attack you make against an enemy increases the damage it takes from your attacks by [VALUE]%.
ItemPassive_Unique_Gem_018U_x1 Gain [VALUE]% increased damage against Rift Guardians and bosses.
ItemPassive_Unique_Ring_915_x1 Seven-Sided Strike performs an additional [VALUE] strikes. (changed from "seven")

P3_ItemPassive_Unique_Ring_001 - You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword.
P3_ItemPassive_Unique_Ring_002 -Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%.
P3_ItemPassive_Unique_Ring_003 -Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second.
P3_ItemPassive_Unique_Ring_004 -Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}.
P3_ItemPassive_Unique_Ring_005 -Multishot attacks [{VALUE1}*100]% faster.
P3_ItemPassive_Unique_Ring_007 -Blessed Hammer damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first 3 enemies it hits.
P3_ItemPassive_Unique_Ring_008 -When your Blessed Hammer hits 3 or fewer enemies, {c_magic}[{VALUE1}*100]%{/c_magic} of its Wrath Cost is refunded.
P3_ItemPassive_Unique_Ring_006 -Strafe projectiles pierce.
P3_ItemPassive_Unique_Ring_009 -After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds.
P3_ItemPassive_Unique_Ring_010 -Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.
P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.
P3_ItemPassive_Unique_Ring_012 -You also gain Archon stacks when you hit with an Archon ability.
P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.
P3_ItemPassive_Unique_Ring_014 -You automatically start with {VALUE1} Archon stacks when entering Archon form.
Lewis_ItemPassive_Test -{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant.
P3_ItemPassive_Unique_Ring_015 -Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
P3_ItemPassive_Unique_Ring_016 - Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
P3_ItemPassive_Unique_Ring_017 -The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.
P3_ItemPassive_Unique_Ring_018 -Your Seven-Sided Strike deals its total damage with each hit.
P3_ItemPassive_Unique_Ring_019 -Every third hit of your Spirit Generators applies Exploding Palm.
P3_ItemPassive_Unique_Ring_020 -Your Seven-Sided Strike detonates your Exploding Palm.
ItemPassive_Unique_Ring_879_x1 -Gain the Leech passive.
P3_ItemPassive_Unique_Ring_021 -Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
P3_ItemPassive_Unique_Ring_022 -The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires.
P3_ItemPassive_Unique_Ring_023 -Judgment is cast at your landing location when casting Falling Sword.
P3_ItemPassive_Unique_Ring_024 -The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds.
P3_ItemPassive_Unique_Ring_025 -The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have.
P3_ItemPassive_Unique_Ring_026 -When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
P3_ItemPassive_Unique_Ring_027 -Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds.
P3_ItemPassive_Unique_Ring_028 -Your Hatred generators attack 30% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
P3_ItemPassive_Unique_Ring_029 -While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit.
ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
p1_ItemPassive_Unique_Ring_945 -Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
P3_ItemPassive_Unique_Ring_030 -Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). [NOTE: This is not the same ID as RoRG]
P3_ItemPassive_Unique_Ring_031 -Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.
P3_ItemPassive_Unique_Ring_032 -When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;.
P3_ItemPassive_Unique_Ring_033 -Call of the Ancients gains the effect of the Ancients' Fury rune.
P3_ItemPassive_Unique_Ring_034 -Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury.
P3_ItemPassive_Unique_Ring_035 -Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits.
P3_ItemPassive_Unique_Ring_036 -Demon Hunter defensive item.
P3_ItemPassive_Unique_Ring_037 -Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
P3_ItemPassive_Unique_Ring_038 -Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
ItemPassive_Unique_Ring_612_p3 -Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds.
ItemPassive_Unique_Sword_1H_012_p3 -Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air.
ItemPassive_Unique_Mighty_1H_006_p3-You are surrounded by a Chilling Aura when attacking.
Barbarian

No Escape Bonus damage to Weapon Throw and Ancient Spear increased by 30% (up from 25%) and minimum range reduced to 15 yards (down from 20).

Cleave
Scattering Blast : On Critical Hits, knock enemies up into the air (reworked from knockback) and deal 80% weapon damage to enemies where they land.

Battle Rage
Ferocity : Increase movement speed by 10%. (reworked from increased duration)
Swords to Ploughshares : Critical Hits heal you for up to 21457 Life. (reworked from increased chance at dropping health globes)

Frenzy
Vanguard : Gain 5% movement speed for each stack of Frenzy. (reworked from flat 25% movespeed)
Seismic Slam Deals 620% weapon damage to enemies up to 50 yards in front of you. (up from 45 yards)

War Cry
Veteran's Warning : Increase Dodge Chance by 30% while affected by War Cry. (up from 15%)

Demonhunter

Hot Pursuit Increase movement speed by 20% for 4 seconds (up from 2) when you hit an enemy.

Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds (up from 3).

Spike Trap Trap arms after 1.5 (down from 2) seconds. The trap has a 0.5 second (down from 2) re-arming time.

Long Fuse : Increases arming (changed from arming and re-arming) time to 3 seconds but increases damage to 930% weapon damage (up from 520%) in a single blast (changed from Fire). Enemies are now stunned for 2 seconds.

Echoing Blast : Damage increased to 575% weapon damage (up from 420%). Now explodes in a single blast that freezes targets for 3 seconds - while frozen damage taken is amplified by 20%.

Sticky Trap : After 1 second (down from 2) the bomb explodes dealing 915% weapon damage (up from 800% - changed from Fire) to all enemies within 12 (down from 16) yards.

Lightning Rod : Reworked to chain hit enemies with Lightning within 10 yards. Now will also arc from any triggered trap to any armed traps within 75 yards. Damage increased to 800% (up from 500%) over 10 hits.

Leech (NEW)
Stat: Gain 18507 Life per Hit. / Heal amount is increased by 75% of your Life per Kill.
Description: "For a Demon Hunter, killing is life. Kill, grow strong, and survive." - Mynton, Demon Hunter

WitchDoctor

Spiritual Attunement Now regenerates 3% of your maximum Mana per second (up from 1%).

Blood Ritual 20% of Mana costs are paid with Life (up from 10%).

Bad Medicine When you deal Poison damage to an enemy, its damage is reduced by 25% (up from 20%) for 5 seconds (up from 3).

Physical Attunement Swampland Attunement (reworded from Physical Attunement)
You and your pets gain 120 (up from 70) Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. (reworked to affect pets as well and added elemental resistances)

Corpse Spiders
Blazing Spiders : Throw a jar with fire spiders that that return 3 Mana to you per hit. (reworked from deal 700% Fire damage)
Widowmakers : Throw a jar with widowmaker spiders deal a total of 700% weapon damage as Physical. (reworked from return 3 Mana per hit)

Hex Hexed enemies take 15% additional damage (up from 10%).
Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole then spits them back out with a layer of goo that deals 750% weapon damage as Poison over 5 seconds and increases all damage taken by 25%. (reworked from swallowing one enemy and dealing 580% damage per second).
Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as Poison (changed from Physical) to all enemies within 12 yards.
Unstable Form : Hexed enemies explode when killed, dealing 500% weapon damage (up from 135%) as Fire to all enemies within 8 yards.
Jinx : Increases the magnitude of the hex to 30% additional damage (up from 20%).

Soul Harvest
Soul to Waste : Gain 5% increased movement speed for each enemy harvested. (NEW)

Firebomb
Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as Cold (changed from Fire) to all other enemies within 28 yards.

Acid Cloud
Corpse Bomb : Raise a corpse from the ground that explodes for 620% weapon damage (up from 525%) as Fire to enemies in the area.
Kiss of Death : Spit a cloud of acid that deals 333% weapon damage (up from 330%) as Poison, followed by 400% weapon damage (up from 396%) as Poison over 3 seconds.

Mass Confusion Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds. (added Charm effect)
Mass Hysteria : Up to 10 enemies (up from 6) who are not Confused become Stunned for 3 seconds.
Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 400% weapon damage (up from 195%) per second as Physical to enemies it passes through.
Unstable Realm : Reduce the cooldown of Mass Confusion to 30 seconds (down from 45).
Devolution : Enemies killed while Confused have a 100% chance to spawn a Zombie Dog (up from 30%).

Zombie Charger
Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 400% weapon damage (up from 392%) as Poison to enemies in the area.
Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 200% weapon damage (up from 196%) as Cold to nearby enemies.
Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 580% weapon damage (up from 532%) as Fire to all enemies within (old)9 (new)12 yards.

Firebats
Hungry Bats : Rapidly summon two bats that each seek out a nearbyenemy for 635% weapon damage as Fire. (reworked to summon two bats at once rather than one)
Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 660% weapon damage (up from 638%) as Poison.
Vampire Bats : Firebats' damage type now turns into Physical.

Plague of Toads
Piercing Toads : Mutate to frogs that pierce through enemies for 130% weapon damage as Physical. (changed from Poison)
Toad Affinity : Now deals Cold damage

Wall of Zombies Wall of Death (renamed from Wall of Zombies)
Description: Raise a wall (reworked from line) of zombies 28 yards wide from the ground that blocks enemies and attacks them (reworked from only attacking enemies) for 800% weapon damage (up from 200%) as Physical over 6 seconds (up from 4).
Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage (up from 25%) as Physical over 4 seconds (down from each attack) - reworked from zombies uprotting and attacking enemies.
Ring of Poison: Summon a deadly ring for 5 seconds that poisons nearby enemies for 1200% weapon damage as Poison over 8 seconds. (NEW)
Communing with Spirits : Summon a circle of spirits for 6 seconds that deals 1400% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds. (NEW)
(old)Unrelenting Grip (new)Offensive Line : (da man hier nicht durch streichen kann, schreibe ich nur den neuen Text hin, das kann sonst kein Mensch lesen) Increase the width of the wall to 50 yards. All enemies in front of you are knocked back behind the wall.
(old)Wrecking Crew (new)Fire Wall : (new)Raise a wall of flame 40 yards wide for 8 seconds that burns enemies who walk through, causing them to take 1000% weapon damage as Fire over 4 seconds.

Wizard

Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to (old)45 (new)300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and (old)slows (new)Stuns them for 3 seconds. / This effect may occur once every 60 seconds.

Wave of Force
Impactful Wave : Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains a 5 second cooldown.

Archon
Slow Time : Archon form can cast a Slow Time that follows you and your Arcane Blast and Arcane Strike abilities Freeze enemies for 1 second. / Archon abilities deal Cold damage instead of Arcane.

X1_Crusader

Blessed Hammer
Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a (old10% (new)35% chance to explode on impact, dealing (old)380% (new)460% weapon damage as Cold and Freezing enemies within 6 yards for (old)2 (new)1 seconds.

Judgment
Mass Verdict : All enemies are drawn toward the center of the judged area.

(old)Conversion (new)Debilitate : (new)Enemies in the judged area deal 40% reduced damage for 6 seconds.
 
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....nice nice...:D


öhhm..hab ich was verpaßt, gibt's dickere Klunker..??

...."Convert Gems - Darkness of Radament •9x Any Gem
•1x Any of the five act bounty reagents "

wahrscheinlich kann man topase in diamanten umwandeln etc....
 
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Schön dass der WD auch mal wieder etwas Liebe bekommt. Aber mich freut, dass andere Klassen offenbar nicht generft werden :)
 
ol_baid schrieb:
Nur gering formatiert, wer's schlecht lesen kann kann ja selbst auf die Seite gehn :lol:
Das sind nicht alle Themen sondern nur ein Auszug der - finde ich - interessantesten.

Extract Legendary Power - Archive of Tal Rasha
1x Legendary Item with Special Power
1x Khanduran Rune
1x Caldeum Nightshade
1x Arreat War Tapestry
1x Corrupted Angel Flesh
1x Westmarch Holy Water
5x Death's Breath

Reforge Legendary - Law of Kulle
1x Legendary Item
5x Khanduran Rune
5x Caldeum Nightshade
5x Arreat War Tapestry
5x Corrupted Angel Flesh
5x Westmarch Holy Water
50x Forgotten Soul

Upgrade Rare Item - Hope of Cain
1x Rare Equippable Level 70 Item
25x Death's Breath
50x Reusable Parts
50x Arcane Dust
50x Veiled Crystal

Convert Set Item - Skill of Nilfur
1x Set Item
10x Death's Breath
10x Forgotten Soul

Remove Level Requirement - Work of Cathan
1x Equippable Item
1x Rank 25+ Gem of Ease

Convert Crafting Materials - Anger of Iben Fahd
100x [PH] White, Blue, or Yellow Crafting Material
1x Non Legendary Equippable Item
1x Death's Breath

Upgrade Item to Player's Level - The Time of Radament
Removed from game

Convert Gems - Darkness of Radament
9x Any Gem
1x Any of the five act bounty reagents

Open Portal to Greed Realm
1x Puzzle Ring
1x Any Item

Open Portal to Not A Cow Level
1x Bovine Bardiche
1x Any Item

Open Portal to Whimseyshire - Recipe of Impossibility
No data
Chantodo's Resolve [Reworked]
2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]

Shenlong's Spirit [Reworked]
2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]

Manajuma's Way [ Reworked]
2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]

Zunimassa's Haunt
2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also
Vyr's Amazing Arcana [Reworked]
2 pieces: [Archon gains the effect of every rune.]
4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.]
6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]

Embodiment of Marauder
4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"

Helltooth Harness [Reworked]
2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.]
4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.]
6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]

Wrath of the Wastes
2 pieces: tooltip added "per second"

Uliana's Stratagem [New]
2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]

Spirit of Arachyr [New]
2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [1500]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]

Seeker of the Light [New]
2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]
ItemPassive_Unique_Ring_743_x1 Increase the effect of any gem socketed into your helmet by {c_magic}[{VALUE1}*100]%{/c_magic}. (reworded from "this item")
P2_ItemPassive_Unique_Ring_008 Whenever a gem drops, a gem of the type socketed into your helmet also drops. (reworded from "this item")
P2_ItemPassive_Unique_Ring_016 Energy Twister periodically pulls in lesser enemies within {c_magic}{VALUE1}{/c_magic} yards.
ItemPassive_Unique_Gem_018_x1 Each attack you make against an enemy increases the damage it takes from your attacks by [VALUE]%.
ItemPassive_Unique_Gem_018U_x1 Gain [VALUE]% increased damage against Rift Guardians and bosses.
ItemPassive_Unique_Ring_915_x1 Seven-Sided Strike performs an additional [VALUE] strikes. (changed from "seven")

P3_ItemPassive_Unique_Ring_001 - You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword.
P3_ItemPassive_Unique_Ring_002 -Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%.
P3_ItemPassive_Unique_Ring_003 -Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second.
P3_ItemPassive_Unique_Ring_004 -Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}.
P3_ItemPassive_Unique_Ring_005 -Multishot attacks [{VALUE1}*100]% faster.
P3_ItemPassive_Unique_Ring_007 -Blessed Hammer damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first 3 enemies it hits.
P3_ItemPassive_Unique_Ring_008 -When your Blessed Hammer hits 3 or fewer enemies, {c_magic}[{VALUE1}*100]%{/c_magic} of its Wrath Cost is refunded.
P3_ItemPassive_Unique_Ring_006 -Strafe projectiles pierce.
P3_ItemPassive_Unique_Ring_009 -After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds.
P3_ItemPassive_Unique_Ring_010 -Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.
P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.
P3_ItemPassive_Unique_Ring_012 -You also gain Archon stacks when you hit with an Archon ability.
P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.
P3_ItemPassive_Unique_Ring_014 -You automatically start with {VALUE1} Archon stacks when entering Archon form.
Lewis_ItemPassive_Test -{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant.
P3_ItemPassive_Unique_Ring_015 -Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
P3_ItemPassive_Unique_Ring_016 - Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
P3_ItemPassive_Unique_Ring_017 -The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.
P3_ItemPassive_Unique_Ring_018 -Your Seven-Sided Strike deals its total damage with each hit.
P3_ItemPassive_Unique_Ring_019 -Every third hit of your Spirit Generators applies Exploding Palm.
P3_ItemPassive_Unique_Ring_020 -Your Seven-Sided Strike detonates your Exploding Palm.
ItemPassive_Unique_Ring_879_x1 -Gain the Leech passive.
P3_ItemPassive_Unique_Ring_021 -Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
P3_ItemPassive_Unique_Ring_022 -The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires.
P3_ItemPassive_Unique_Ring_023 -Judgment is cast at your landing location when casting Falling Sword.
P3_ItemPassive_Unique_Ring_024 -The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds.
P3_ItemPassive_Unique_Ring_025 -The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have.
P3_ItemPassive_Unique_Ring_026 -When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
P3_ItemPassive_Unique_Ring_027 -Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds.
P3_ItemPassive_Unique_Ring_028 -Your Hatred generators attack 30% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
P3_ItemPassive_Unique_Ring_029 -While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit.
ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
p1_ItemPassive_Unique_Ring_945 -Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
P3_ItemPassive_Unique_Ring_030 -Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). [NOTE: This is not the same ID as RoRG]
P3_ItemPassive_Unique_Ring_031 -Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.
P3_ItemPassive_Unique_Ring_032 -When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;.
P3_ItemPassive_Unique_Ring_033 -Call of the Ancients gains the effect of the Ancients' Fury rune.
P3_ItemPassive_Unique_Ring_034 -Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury.
P3_ItemPassive_Unique_Ring_035 -Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits.
P3_ItemPassive_Unique_Ring_036 -Demon Hunter defensive item.
P3_ItemPassive_Unique_Ring_037 -Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
P3_ItemPassive_Unique_Ring_038 -Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
ItemPassive_Unique_Ring_612_p3 -Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds.
ItemPassive_Unique_Sword_1H_012_p3 -Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air.
ItemPassive_Unique_Mighty_1H_006_p3-You are surrounded by a Chilling Aura when attacking.
Barbarian

No Escape Bonus damage to Weapon Throw and Ancient Spear increased by 30% (up from 25%) and minimum range reduced to 15 yards (down from 20).

Cleave
Scattering Blast : On Critical Hits, knock enemies up into the air (reworked from knockback) and deal 80% weapon damage to enemies where they land.

Battle Rage
Ferocity : Increase movement speed by 10%. (reworked from increased duration)
Swords to Ploughshares : Critical Hits heal you for up to 21457 Life. (reworked from increased chance at dropping health globes)

Frenzy
Vanguard : Gain 5% movement speed for each stack of Frenzy. (reworked from flat 25% movespeed)
Seismic Slam Deals 620% weapon damage to enemies up to 50 yards in front of you. (up from 45 yards)

War Cry
Veteran's Warning : Increase Dodge Chance by 30% while affected by War Cry. (up from 15%)

Demonhunter

Hot Pursuit Increase movement speed by 20% for 4 seconds (up from 2) when you hit an enemy.

Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds (up from 3).

Spike Trap Trap arms after 1.5 (down from 2) seconds. The trap has a 0.5 second (down from 2) re-arming time.

Long Fuse : Increases arming (changed from arming and re-arming) time to 3 seconds but increases damage to 930% weapon damage (up from 520%) in a single blast (changed from Fire). Enemies are now stunned for 2 seconds.

Echoing Blast : Damage increased to 575% weapon damage (up from 420%). Now explodes in a single blast that freezes targets for 3 seconds - while frozen damage taken is amplified by 20%.

Sticky Trap : After 1 second (down from 2) the bomb explodes dealing 915% weapon damage (up from 800% - changed from Fire) to all enemies within 12 (down from 16) yards.

Lightning Rod : Reworked to chain hit enemies with Lightning within 10 yards. Now will also arc from any triggered trap to any armed traps within 75 yards. Damage increased to 800% (up from 500%) over 10 hits.

Leech (NEW)
Stat: Gain 18507 Life per Hit. / Heal amount is increased by 75% of your Life per Kill.
Description: "For a Demon Hunter, killing is life. Kill, grow strong, and survive." - Mynton, Demon Hunter

WitchDoctor

Spiritual Attunement Now regenerates 3% of your maximum Mana per second (up from 1%).

Blood Ritual 20% of Mana costs are paid with Life (up from 10%).

Bad Medicine When you deal Poison damage to an enemy, its damage is reduced by 25% (up from 20%) for 5 seconds (up from 3).

Physical Attunement Swampland Attunement (reworded from Physical Attunement)
You and your pets gain 120 (up from 70) Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. (reworked to affect pets as well and added elemental resistances)

Corpse Spiders
Blazing Spiders : Throw a jar with fire spiders that that return 3 Mana to you per hit. (reworked from deal 700% Fire damage)
Widowmakers : Throw a jar with widowmaker spiders deal a total of 700% weapon damage as Physical. (reworked from return 3 Mana per hit)

Hex Hexed enemies take 15% additional damage (up from 10%).
Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole then spits them back out with a layer of goo that deals 750% weapon damage as Poison over 5 seconds and increases all damage taken by 25%. (reworked from swallowing one enemy and dealing 580% damage per second).
Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as Poison (changed from Physical) to all enemies within 12 yards.
Unstable Form : Hexed enemies explode when killed, dealing 500% weapon damage (up from 135%) as Fire to all enemies within 8 yards.
Jinx : Increases the magnitude of the hex to 30% additional damage (up from 20%).

Soul Harvest
Soul to Waste : Gain 5% increased movement speed for each enemy harvested. (NEW)

Firebomb
Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as Cold (changed from Fire) to all other enemies within 28 yards.

Acid Cloud
Corpse Bomb : Raise a corpse from the ground that explodes for 620% weapon damage (up from 525%) as Fire to enemies in the area.
Kiss of Death : Spit a cloud of acid that deals 333% weapon damage (up from 330%) as Poison, followed by 400% weapon damage (up from 396%) as Poison over 3 seconds.

Mass Confusion Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds. (added Charm effect)
Mass Hysteria : Up to 10 enemies (up from 6) who are not Confused become Stunned for 3 seconds.
Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 400% weapon damage (up from 195%) per second as Physical to enemies it passes through.
Unstable Realm : Reduce the cooldown of Mass Confusion to 30 seconds (down from 45).
Devolution : Enemies killed while Confused have a 100% chance to spawn a Zombie Dog (up from 30%).

Zombie Charger
Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 400% weapon damage (up from 392%) as Poison to enemies in the area.
Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 200% weapon damage (up from 196%) as Cold to nearby enemies.
Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 580% weapon damage (up from 532%) as Fire to all enemies within (old)9 (new)12 yards.

Firebats
Hungry Bats : Rapidly summon two bats that each seek out a nearbyenemy for 635% weapon damage as Fire. (reworked to summon two bats at once rather than one)
Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 660% weapon damage (up from 638%) as Poison.
Vampire Bats : Firebats' damage type now turns into Physical.

Plague of Toads
Piercing Toads : Mutate to frogs that pierce through enemies for 130% weapon damage as Physical. (changed from Poison)
Toad Affinity : Now deals Cold damage

Wall of Zombies Wall of Death (renamed from Wall of Zombies)
Description: Raise a wall (reworked from line) of zombies 28 yards wide from the ground that blocks enemies and attacks them (reworked from only attacking enemies) for 800% weapon damage (up from 200%) as Physical over 6 seconds (up from 4).
Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage (up from 25%) as Physical over 4 seconds (down from each attack) - reworked from zombies uprotting and attacking enemies.
Ring of Poison: Summon a deadly ring for 5 seconds that poisons nearby enemies for 1200% weapon damage as Poison over 8 seconds. (NEW)
Communing with Spirits : Summon a circle of spirits for 6 seconds that deals 1400% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds. (NEW)
(old)Unrelenting Grip (new)Offensive Line : (da man hier nicht durch streichen kann, schreibe ich nur den neuen Text hin, das kann sonst kein Mensch lesen) Increase the width of the wall to 50 yards. All enemies in front of you are knocked back behind the wall.
(old)Wrecking Crew (new)Fire Wall : (new)Raise a wall of flame 40 yards wide for 8 seconds that burns enemies who walk through, causing them to take 1000% weapon damage as Fire over 4 seconds.

Wizard

Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to (old)45 (new)300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and (old)slows (new)Stuns them for 3 seconds. / This effect may occur once every 60 seconds.

Wave of Force
Impactful Wave : Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains a 5 second cooldown.

Archon
Slow Time : Archon form can cast a Slow Time that follows you and your Arcane Blast and Arcane Strike abilities Freeze enemies for 1 second. / Archon abilities deal Cold damage instead of Arcane.

X1_Crusader

Blessed Hammer
Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a (old10% (new)35% chance to explode on impact, dealing (old)380% (new)460% weapon damage as Cold and Freezing enemies within 6 yards for (old)2 (new)1 seconds.

Judgment
Mass Verdict : All enemies are drawn toward the center of the judged area.

(old)Conversion (new)Debilitate : (new)Enemies in the judged area deal 40% reduced damage for 6 seconds.

Danke für die Infos...

Gerade bei den legendary bonis sind einige dabei die ich gern im Würfel hätte... Ich glaube das wird sehr spassig.
 
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Schwerter zu Pflugscharen wird verändert. Keine Globes mehr für DH.

Was ich putzig finde das nun speziele Zutaten wieder zurück sind, das hatten wir ja schon alles.
Mit den Mobs die spezielle Mats gedroppt haben um bestimmte Gegenstände herzustellen.
 
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Ich frag mich nur ob der 4ik 6ww bar ohne den still klar kommt. Vor allem beim Boss der keine Minions spawnt. Das War jetzt schon teilweise nervig. Jemand ne idee?
 
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