By applying tools such as physical calculations, even a single slope has meaning in gameplay. In battle, higher ground has an advantage. However, climbing to high places costs more than navigating on flat ground. When throwing something, it hurts more if you throw it from top to bottom. Running down a slope from top to bottom increases speed.
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That's right. Also, as with all slopes, it's easy to lose your balance. Taking advantage of this, attacking the extremities, such as the feet, can be effective in making the opponent fall.
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Decisions such as "Should I choose the shortest mountain path, or should I take a detour and continue on the plains'' now include consideration of realistic rules that were often ignored in games.
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The sense of movement is different when traveling on flat ground and up a slope. On a slope, attacking from above is more advantageous than attacking from below.