Not only that, but generally we'd be handing you a caveat right now about trilinear filtering on the Radeons, because AMD has long used an adaptive trilinear algorithm that applies more or less blending depending on the contrast between the textures involved. In the case of a test like this one, that algorithm always does its best work, because the mip maps are entirely different colors. In games, it applies less filtering and may not always achieve ideal results. However, for Cypress, AMD has decided to stop using that adaptive algorithm. Instead, they say, the Radeon HD 5870 applies full trilinear filtering all of the time by default, so the buttery smooth transitions between mip-map colors you're seeing in the image above are in earnest.