fs01.Mephisto
Lt. Commander
- Registriert
- Apr. 2005
- Beiträge
- 1.358
Heute Abend keine WM, PTR wurde über Nacht auch geladen, meine Freizeitbeschäfftigung für heute Abend ist somit geklärt und gesichert
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
Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
Presently Ramalandi's Gift has an incorrect tooltip and patch note, which makes it very confusing to decipher how it's supposed to work. Also, the item is not yet fully implemented, which means it can't be looted right now (even though it's dropping on the PTR). We're aware of that issue, but we don't have an ETA to share at the moment on when we expect it to be 100% functional.
That said, here's how Ramalandi's Gift is currently intended to work. This is all with the caveat that it's still under development, and potentially subject to change:
It will add a socket to an unsocketed weapon
It only works on weapons
It will work on enchanted weapons, so long as they don't have a socket
It effectively adds an item affix in the form of a socket
Mr. Smith schrieb:@ Mephisto
Ja, das stimmt wohl... man kann alles unnötig verkomplizieren ^^
Ich frag mich nur, was ich mit dem Woh anstellen soll (+%Dmg und Mainstat schon drauf)...
Sockel in IAS bringt nichts, weil das bei dem Build ein nichtiger Stat ist; Vita ist auch für'n Arsch, denn irgendwann ist der Pool auch mal zu groß um wieder adäquat durch Healing gefüllt zu werden. Wahrscheinlich macht CDR am meisten Sinn ?!
Mr. Smith schrieb:PS: Ok, ich glaub ich nehm's nochmal zurück.
Hab's grad mal in einen CDR-Calculator eingegeben... wären bei mir dann 60.28% CDR.
Das wiederum bedeutet 100% Uptime für Kälteeinbruch/Coldsnap -> Permafreeze für Elite und Trash![]()
Gem of Damage after Elite Pack
Primary: Gain 30% increased damage for 20 seconds after killing an elite pack.
Secondary: Increases damage against elites by 20%.
Gem of Increased Damage Against CCed Enemies
Primary: Increase damage against enemies under the effects of control-impairing effects by [VALUE]%.
Secondary: Gain an aura that reduces the movement speed of enemies within 12 yards by [VALUE]%.
Gem of Steady Aim
Primary: Damage you deal is increased by [VALUE]% for every 10 yards between you and the enemy hit.
Secondary: [VALUE]% chance on hit to Stun the enemy for 1 second.
Gem of Primary Skill Hit Harder
Primary: Increase the damage of primary skills by [VALUE]%.
Secondary: Primary skills heal you for 2% of maximum health on hit.
Gem of Mini-Conduit
Primary:15% chance on hit to gain a mini-Conduit buff, dealing [VALUE]% weapon damage as Lightning every second to nearby enemies for 3 seconds.
Secondary: While under the effect of the mini-Conduit, gain [VALUE]% increased movement speed.
Gem of Poison DoT Debuff
Primary: Poison all enemies hit for [{VALUE1}*100]% weapon damage over 10 seconds.
Secondary: All enemies you poison take [{VALUE1}*100]% increased damage from all sources.
Gem of Deep Wounds
Primary: Critical hits cause the enemy to bleed for [VALUE]% weapon damage as Physical over 3 seconds.
Secondary: Gain Blood Frenzy, granting you [VALUE]% increased Attack Speed for each bleeding enemy within 20 yards.
Gem of Holy Smite
Primary: 15% chance on hit to smite a nearby enemy for [VALUE]% weapon damage as Holy.
Secondary: Periodically smite a nearby enemy.
Gem of Increased Attack Speed
Primary: [VALUE]% chance on hit to increase your Attack Speed by 2% for 3 seconds, stacking up to 10 times.
Secondary: Also Gain [VALUE]% Cooldown Reduction per stack.
Gem of Damage Reduction while CCed
Primary: While under any control-impairing effects, reduce all damage taken by [VALUE]%.
Secondary: Heal for [VALUE]% of maximum life when hit by control-impairing effect.
Gem of Pet Crit Chance
Primary: Increase the Critical Hit Chance of your pets by [VALUE]%.
Secondary: Your pets are unkillable.
Gem of Stagger Damage
Primary: 50% of all damage taken is instead staggered and dealt to you over [VALUE] seconds.
Secondary: [VALUE]% chance on kill to clear all staggered damage.
Gem of Goldsplosion
Primary: [VALUE]% chance on killing an enemy to cause an explosion of gold.
Secondary: Gain [VALUE]% increased movement speed for 3 seconds after picking up gold.
Gem of Increased Damage after Spending Resource
Primary: Gain 1% increased damage for 3 seconds after spending primary resource. This effect stacks up to [VALUE times. Gaining a stack refreshes all existing stacks.
Secondary: Gain 1% increased Armor for every stack.
Gem of Reduced Level Requirement - No datamined info for this particular gem.
NoD.sunrise schrieb:Peil eh nicht warum die nicht ne sehr viel größere Truhe machen - ist doch sinnlos dass jeder sein Zeug auf X Muli Chars verteilt - da man nie weiß wie es anch dem nächsten patch steht muss man ja auch sämtliche an sich guten Sets/Legs aufheben, kann ja sein dass ich morgen plötzlich auf Lightning umsatteln muss...
An additional Stash Tab is now available for all players with Reaper of Souls
NeverNice schrieb:Mit 2.1 bekommen wir etwas größere Truhen bzw. mehr Fächer
Ist es schon Aktiv? Wenn ja wieviel größer ist die dann?