Leute ich hab da was gefunden. Könnte sich das mal wer anschauen und hier so erklären, als würde es er einem "Idioten" erklären. Danke
Current EU / German / middle-europe packet loss and ping issues might not be caused by the game servers, Crytek or Leaseweb, but rather some other network (usual culprit Tata Communications, network AS6453, hop: if-ae-54-2.tcore1.fr0-frankfurt.as6453.net) that your ISP has decided to use to get your data to the game servers. CRYTEK OR LEASEWEB HAS NO CONTROL OVER HOW YOUR ISP ROUTES YOUR DATA, THIS ISSUE IS ONLY FIXED BY YOUR ISP, WHO CHOOSES TO USE A SUB-PAR NETWORK PEER TO ROUTE YOUR TRAFFIC. Though you can circumvent the issue with the use of VPN.
To confirm if this is the case for you, use the following steps to pinpoint which network hop is causing issues for you, I'm using one of the EU game servers (ded215-lv-lw-eu.huntshowdown.com) for this one, though it would be best to use a game server you are connected to. You can get the IP by using netstat -ano while in a match, and either comparing the ports the sessions use with which ports Hunt uses (
https://portforward.com/hunt-showdown/) to figure out what's the proper IP, or matching the Process ID (PID) with Hunt's process ID which you can see in your task manager (CTRL + SHIFT + ESC)
Open up the Windows CLI by pressing Windows button + R, typing cmd and pressing enter.
Type tracert ded215-lv-lw-eu.huntshowdown.com on the terminal and press enter.
Wait until you see Trace complete.
You should now see a list of the network hops between your PC and the game server.
On the results, the number on the first column is the hop number. The three following columns signify the latency towards the hop. Fifth column contains the hostname and/or the IP-address of the hop.
Also note, that "Request timed out." means that a network hop did not answer to your traceroute requests. This may be totally normal behaviour. If the hop after timed out hops is showing high ping / packet loss, unfortunately you can't be sure if the hidden hop is the culprit for network issues.
At this poing, you may be able to see which hop introduces the high latency to your connection. The first hop with abnormally high latency is the culprit, as data you send any following network hop will have to go through the bad hop first, thus increasing the latency. Packet loss is best measured with the ping utility in the following steps.
Save the IP-addresses and hostnames somewhere.
Ping each IP-address you got from the tracert with the following command: ping -t -l 1024 [IP ADDRESS], for example ping -t -l 1024 127.0.0.1. Start from the first hop, top to bottom.
Observe the results. Request timed out. means you didn't get a reply back to your ping request. The more you have them, the more severe packet loss you have. High time means high latency.
Press CTRL + C when you want to stop. You will see some nice statistics about your ping attempt. Move onto the next hop until you have identified the network device that is causing issues, or you run out of things to ping.
If you identified a hop that introduces high latency or packet loss to your ping attempts, stick it to
https://whatismyipaddress.com/ip-lookup and see who owns the network.
REPORT THE ISSUE TO PROPER SERVICE PROVIDER. To your ISP if it's ISP's network, or a network that comes right after and before Leaseweb's network. To Crytek if you observe issues only in LeaseWeb's hops.
If you cannot use different ISP, the only thing you can do to circumvent the issue is to use VPN, as this will
most likely change the path your data takes to reach the game servers, thus bypassing the bad network hop.
Die Frage meine Frage wie umgehtt man das mit einem VPN Dienst? also was muss man wenn man einen VPN dienst hat machen einstellen? Weiß das wer? hat das wer schon gemacht? Danke