With Carmack busy on the likes of megatexture technology, does Crytek purposefully run parallels to such advances?
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"If you look on the internet, you'll find an old interview with id Software where Carmack describes the megatexture as 'something like what Far Cry presented'. I'm not saying he does the same thing, but its spirit was already there. Before Far Cry, even, similar things were present in other games."
"For us, the megatexture technology is called colour-map. Of course, the use for it has been improved now; in fact, for the next iteration we're even going to apply it at different scales. But is it fundamentally a new technology? No. Are we going to react to it? We already have it, so we'll be improving it. We never create new technology just to compete with other people. We do it for the sake of what we need to deliver our vision. So if our vision requires clouds or destructible plants, then we'll do it."